Tuesday, 24 November 2015

Hitman Agent 47 Review: Story of a FPS Gamer Failing at Stealth...

People who know a thing or two about me will also know that stealth games are my weaknesses. Ever since my early childhood I grew up with stealth as well as RTS games but stealth aspect has always been on the top of my list whenever I want to play or purchase a game. Games like Splinter Cell, Commandos, Thief and of course Hitman were some of my most beloved stealth games during my childhood and they provided me with some amazing memories where I felt like I really achieved something by overcoming the difficult challenges set by them.

Hitman is one of the most successful and best stealth games there is and it was a game I enjoyed dearly or sometimes hated so much that I wanted to pluck out my hair or bash my head against the wall. That's how certain difficult missions would make me feel, but I never gave up deciding to go in guns blazing killing anyone or anything on sight in the middle of a huge crowd which is pretty much the whole story with Hitman Agent 47 movie...

Hitman tells the story of Agent 47, a genetically engineered assassin who is trained to kill without leaving any witnesses or footprints behind. The Agents are super humans with much higher intelligence than normal humans and they are trained to hide in plain sight and find the most plausible way to kill their targets to close out their contracts. In doing so they are not to leave any witnesses which is why noone really knows how these Agents look like. So noone really knows that they should avoid a bald guy with a barcode on the back of his head wearing an expensive Italian suit and a red tie...

Of course that doesn't happen in the movie... If you start shooting at your target in a subway station filled with hundreds of people or in the middle of a busy road loaded with traffic you are bound to have "a couple" of witnesses...The movie leaves a bitter taste in my mouth because it feels like it was written and directed by a fps player who can't handle the challenges of the very tough stealth genre and it's nothing but a cheesy action movie.

This meme is a great summary of Hitman Agent 47 movie.
My experience of watching Hitman Agent 47 felt like I was watching a playthrough of a fps shooter gamer trying to take on a stealth approach but ending up killing anything that moves in the middle of hundreds of witnesses and leaving piles of bodies behind after failing horribly at it... Although the real sad part is, that sneaky stealth aspect was "never" attempted to begin with. Counting every single stealth game I have played over the years; I didn't kill as many as they did in the first 7 minutes of the movie (if I killed anyone at all that is...)

Hitman Agent 47 joins the long list of major flops that were inspired by games. I don't understand why they can't get it right. When I was having a conversation with a friend about the movie, he sent me the following video. Now this is how a Hitman movie should look like:

You might be asking, "If you knew it would be terrible, why did you watch it in the first place?". Setting aside satisfying my curiosity, Zachary Quinto and Rupert Friend were among the factors that drew me into the movie. I think Friend did his best considering the poor quality of the material and tried to make the "not-even-fully-bald" look work as much as he could but to me the real scene stealer was Zachary Quinto. I wish he stopped making rubbish like this and joined Heroes Reborn for an episode or two. Wow that TV show is mighty terrible right now and it needs a little improvement in quality... Quinto brings just that to every projects he takes part in so it's sad to see his talent being wasted in such disappointing movies :'(

Anyway if you are a Hitman fan, avoid this movie at all costs provided you don't have other factors drawing you in. I don't even understand why this movie has the title "Hitman" in it because it has got absolutely nothing to do with the Hitman series. It's just another cheap action movie... As another dear friend of mine said "Don't judge a game by its movie" so if you ever want to give Hitman a go, there is no better time than now. It's a fantastic game!

Now if you'll excuse me, I will play some Hitman: Blood Money hoping it will make the movie fade into a distant memory or maybe even help me forget about its existence forever.

Monday, 9 November 2015

Starcraft II: Legacy of the Void Launch Trailer and Launch Times

November 10, my most awaited date, is finally upon us! And before you think, let me correct you first! No, it isn't for Fallout 4 like most might think, but for my beloved Starcraft II Legacy of the Void!! I can't wait to delve right into action tomorrow to save Aiur and witness the conclusion to this epic story.

We were also treated to a new Starcraft II trailer at BlizzCon to celebrate Legacy of the Void launch. Watch the Starcraft II: Legacy of the Void Launch Trailer below.

If you are wondering when Legacy of the Void will go live, this particular information is also released. My apm and protoss hotkeys practice is over! My hands are ready!!! EN TARO TASSADAR!

Here are the Starcraft II: Legacy of the Void Launch Times for all regions:


Time Zone

Approximate Launch Time


Pacific Standard Time

9:01 p.m. November 9

Central Standard Time

11:01 p.m. November 9

Eastern Standard Time

12:01 a.m. November 10

Brasilia Summer Time (Sao Paulo)

3:01 a.m. November 10


Greenwich Mean Time (London)

11:01 p.m. November 9

Central European Time (Paris)

12:01 a.m. November 10

Eastern European Time (Athens)

1:01 a.m. November 10

Southeast Asia

Singapore Time

3:01 a.m. November 10

Australian Western Standard Time (Perth)

3:01 a.m. November 10

Australian Eastern Daylight Time (Sydney)

6:01 a.m. November 10

New Zealand Daylight Time

8:01 a.m. November 10


China Standard Time (Taiwan)

5:01 a.m. November 10


Korea Standard Time (Seoul)

6:01 a.m. November 10


China Standard Time (Beijing)

9:01 a.m. November 10

Sunday, 8 November 2015

World of Warcraft: Legion Opening Cinematic Trailer Revealed at BlizzCon 2015!

One of the things I was looking forward to the most at World of Warcraft panel was the opening cinematic trailer to the upcoming World of Warcraft expansion; Legion. I swear the return of Illidan has got nothing to do with this. Ok I am lying, he plays a pretty huge part.

If you have already watched the trailer and know a thing or two about me from my previous posts, you might predict what is coming up in this one. It will be filled with whines! Oh I will whine! I will whine A LOT! Why? BECAUSE ILLIDAN WASN'T IN IT!!! For an expansion to be revolved around Burning Legion, which Illidan hates with his whole being, and collaboration of Alliance and Horde forces to defeat them with the aid of Illidan, I really expected a couple of seconds of him.

I think the trailer is still really impressive but also a let down and a step down compared to previous cinematic trailers. It can't even be compared to the likes of Wrath of the Lich King cinematic. I found it focusing too much on the Alliance side for my sake, sorry but my blood flows red, but I couldn't help but cheer when I saw SYLVANAS! She was my inspiration when I named this blog "Forsaken" so obviously she and her story mean a lot to me. Ps, I can't wait for 3 Windrunner sisters to reunite, Sylvanas, Alleria and Vereesa! That will be such a highlight moment in this expansion!

Nonetheless I really couldn't help but wish seeing Illidan help Varian and Sylvanas fight off the Legion, even if it's for only 2-3 seconds. Let's imagine the following scenario: Just as Sylvanas was helping Varian, she could have been attacked as well and then Illidan would help her, a little nod would take place between them and then Illidan would fly back to battle somewhere else. This 2-3 seconds would add so much meaning to Horde, Alliance and Illidan with his Illidari Demon Hunters teaming up to destroy the Legion once and for all. It would be such a great moment to see everyone helping each other fight the Legion in the trailer, it would also help it remain more neutral. Instead we got a picture of Anduin Wrynn :P Such a waste!

I can't believe Blizzard passed on this chance! I am one unhappy Illidan fangirl :'( I will never forgive them for not making Illidan's mouth move as he spoke in Burning Crusader cinematic... What a failure that was!!!

World of Warcraft: Legion Opening Cinematic Trailer:

Don't get me wrong! It's still a great trailer though but I just have to whine again!!! I can't help it! I'd prefer some Illidan action instead of constantly looking at a picture of Anduin Wrynn :P But I will forgive this one just because of Sylvanas!!! Anyway, again another visually stunning trailer by Blizzard. Be honest though, doesn't this trailer look MUCH better than that Warcraft movie trailer?

Can anyone teach me how to shut my Illidan fangirl mode off please? I can't do it myself :'(

Heroes of the Storm at BlizzCon: Cho'gall Abilities and Gameplay

The hype is real! The moment we have been waiting for is right here! 2 players controlling 1 hero! Talk about innovation, uniqueness and genre changing mechanic. I am using the word "change" because from what I have read from the community reactions during Cho'gall announcement, none of the well known MOBAs like League of Legends, DoTA, Smite etc has such a concept. This is the very first time that a hero controlled by 2 players is being introduced to the genre and of course as always it is Blizzard again with its endless creativity!

Ok I'll end my illegible blabber (I blame my over-hyped state) and start talking about this groundbreaking hero. Cho'gall is a two headed ogre warlock who can do some horrific things when the two heads stop arguing and instead decide to work in harmony. If you have played World of Warcraft, you'll be quite familiar with him. 

Cho'gall will allow two players to take control of his heads. Each head has his own unique abilities AND talents that will complement the other head's abilities and talents. The player who is controlling Cho will be able to control the hero movements while Gall is more of an overseer Abathur in ranged assassin form, moving wherever Cho takes him.

There is a reason why Blizzard calls Heroes of the Storm a "Team Brawler" rather than a MOBA. They want their players to work in unison and win matches with a strategic teamwork rather than having one high skilled player carry the whole team as this was never Blizzard's intention. Of course individual skill goes a long way in this game but if a team of weak players work as a team better than a team of highly skilled players who can't work together, the former team will almost always have a higher chance of winning in Heroes of the Storm.

Cho'gall is a hero that will really complement the teamwork I mentioned above because if two heads can't work together, Cho'gall will be a huge liability to his team. Let's take a look at Cho'gall abilities so we can see why teamwork and communication are key factors when playing Cho'gall.


Basic Abilities
Surging Fist (Q) - Cooldown: 13 Seconds / Wind up for 1 second, then reactive to charge in a direction. Enemies in your path are knocked aside and take 46 damage.

Consuming Blaze (W) - Cooldown: 12 Seconds / Ignite nearby enemies, dealing 134 damage over 4 seconds. If this hits an enemy, gain 272 Health over 4 seconds.

Rune Bomb (E) - Cooldown: 8 Seconds / Roll a bomb dealing 91 damage to enemies in its path. Gall can use Runic Blast to detonate it to deal 274 damage in an area.

Two-Headed (Trait) - Gall is permanently attached to you, going where you go.

Hammer of Twilight (R1) - Passively increases Basic Attack damage by 25%. Activate to swing the Hammer to deal 156 damage, push enemies away, and stun for 0.75 seconds. [15 Second Cooldown]

Upheaval (R2) - Cooldown: 60 Seconds / After 1 second pull enemies towards you, slowing them by 25% for 3 seconds and dealing 50 damage.


Basic Abilities
Shadowflame (Q) - Cooldown: 3 Seconds / Deal 197 damage to enemies in the area.

Dread Orb (W) - Cooldown: 6 Seconds / Throw a bomb that will bounce three times, dealing 155 damage to enemies.

Runic Blast (E) - Detonate Cho’s Rune Bomb dealing 285 damage around it.

Two-Headed (Trait): Permanently attached to Cho, going where he goes. You are immune to Stun and Silence effects.

Hurry Up, Oof! (Z) - Cooldown: 45 Seconds / Increases your Movement Speed by 60%, and allows you to pass through other units. This effect decays over 3 seconds.

Twisting Nether (R1) - Cooldown: 100 Seconds / After 1 second, nearby enemies are slowed by 40% while you channel, up to 6 seconds. Activate to deal 506 damage.

Shadow Bolt Volley (R2) - Cooldown: 60 Seconds / Unleash 20 Shadow Bolts over 4 seconds, each dealing 153 damage to the first target hit. The bolts fire towards your mouse.

First and foremost Gall is dependent on Cho's movements. Gall's ability Dread Orb will never reach its full potential if Cho's positioning isn't ideal. Another key moment when Cho's movements are vital is when Gall uses his Shadow Bolt Volley heroic. The volleys in this heroic move very slow so when a situation calls for this heroic to be used, Cho will have to position himself to allow Gall to deal maximum damage to fleeing enemies because this heroic will be completely useless in close combat as it is extremely easy to avoid and it won't have the speed the catch up with the fleeing enemy player.

This does put too much pressure on the one shoulder of Cho but Gall has a lot of responsibilities too! Cho's Rune Bomb is basically useless if Gall can't detonate it on time to deal a massive damage or even worse misses this ability being used entirely which is why Gall will require some excellent map awareness from his player. I must admit that as an Abathur main, I already feel confident in my ability to play Gall even before getting my "slimy" tentacles on him! :P

There are also certain talents on each head that will give them a chance to improve the other head. For example if Gall desires, he can pick Shave talent at level 16 which will allow him to nudge Cho a small distance in a desired direction giving him some kind of an ability to dictate Cho's movements. This could give Gall a chance to point out a direction he wants Cho to go or help him escape from a tough situation. To provide another example; Cho can pick Will of Gall talent at level 20, giving Gall the ability to make him unstoppable for 2 seconds!

You can check Cho and Gall talents here.

In short, Cho'gall is a hero that will require extreme teamwork otherwise he could be the most troll hero you can imagine that would provide intense stress to his players. Cho'gall is not the type of hero you can play with a bunch of strangers or friends you don't really trust :P Cho'gall has the potential to provide great entertainment but make sure to pick your most trusted friend!! :)

How will we be able to unlock Cho'gall though? Due to his unique mechanic, Cho'gall will require the player to fulfill a specific criteria in order to unlock him.

In order to get Cho'gall during the Cho'gall Buddy Brawl event, taking place between November 17 and January 1, you'll need one of 3 things: A BlizzCon loot code given to players who purchased Virtual Ticket or who attended BlizzCon. Random seeding at the start of the event which is just a coin toss, you'll either get it or not :P And last but not least, a friend who has Cho'gall in order to complete the quest to unlock Cho'gall for yourself. In order to unlock Cho'gall with a quest, you must win 2 games as one of Cho'galls heads with someone who already owns him. Once you complete the quest, you can help others who doesn't own Cho'gall win 4 games as one of his heads to receive a whopping 2200 gold reward for yourself! This is a great event to motivate people to help each other unlock Cho'gall!

After Cho'gall Buddy Brawl event ends, Cho'gall will be able to be purchased normally from the in-game store. However, as Cho'gall counts as 2 heroes, I predict that his price will also be higher than any other hero. So find someone who owns Cho'gall during this event if you want to save your hard-earned golds! :P

Cho'gall Gameplay Video:

Cho'gall Skins

Cho'gall Twilight's Hammer Chieftain Skin

Cho'gall Master Skin

Cho'gall Corruptor Skin

Saturday, 7 November 2015

Heroes of the Storm at BlizzCon: Detailed Look at Towers of Doom and Arena

After introducing the new heroes that were announced at Blizzcon 2015, it is now time to take a closer look at the new map, Towers of Doom, with a never-before-seen mechanic and the new game mode Arena!

Towers of Doom

"The Raven Lord and the Grave Keeper have risen over a dark and mysterious city, each seeking to annex it into the territories they inhabit within the Nexus. Now locked in a struggle for dominance over the little gothic burg, these mythic beings demand that heroes contribute their might to this endeavor. Whether born from necessity, or merely for sport, their true intentions may never become clear, but one thing is certain: the battle for the Towers of Doom must be won!"

The first thing that caught my attention while watching Towers of Doom introduction video was Headless Horsemen. Many people were hoping for him to be a playable hero in the Nexus; however, Towers of Doom makes it decided one and for all that we will never get to see Headless Horsemen as a hero but rather as a map objective. I also really enjoyed the Gilnean themed architecture and map. The visuals really are stunning in Towers of Doom!

What makes Towers of Doom so unique in mechanic is the way to approach its map objective. Each core is being protected by a barrier that can not be destroyed by heroes. The map will have Altars and each team must capture these Altars to activate one of the 6 bell towers guarding the map. Once an altar is captured, one of these bell towers will directly attack the enemy core, destroying its barrier and ultimately the core itself. However, these bell towers can't fully be trusted as they will also attack the core of their former allies upon their destruction. 

Destroying enemy towers will increase the damage of these bell towers, giving you a significant advantage. Although, I wonder if these bell will towers attack the same amount to your base upon their destruction too or does the damage scale down based on how many of your towers the opposite team destroyed? What I am trying to say is, let's say your team destroyed 2 enemy towers, but your enemies couldn't destroy any of your towers yet. You will get extra damage from your bell tower for having destroyed 2 enemy towers; however, when this bell tower attacks your core upon its destruction, will it also have your added damage from having destroyed 2 enemy towers or will it go back to its base damage amount as your enemy couldn't destroy any towers yet? I guess we will wait and see.

Towers of Doom Preview Video:

The Arena

Arena is a brand new game mode that is being introduced to Heroes of the Storm. It will be a hectic and endless battle between two teams of 5 players in a best of 3 format. At the beginning of the Arena, each player will receive a random of 3 heroes to select. They will also see the options of their teammates and pick a hero accordingly. The teams can also pick the same hero if they desire so. As soon you enter the Arena you will be able to choose your heroic ability and jump straight into action. Once a core is destroyed, the two teams will jump into the next arena map until one team destroys two cores and is deemed the winner.

If you think one Thrall isn't enough!

Before the start of the opening ceremony I spammed my social media accounts begging Blizzard to give me some "Illidans". I don't know but I'm starting to think that I was being watched because Blizzard gave me 10 ILLIDANS in the Arena preview video!! I am one happy Illidan fangirl for sure!

I can't have enough Illidans in my life! Give me more!!

Arena sounds like such a fun feature. Can you imagine 10 Abathurs in one map, each Abathur choosing Ultimate Evolution as their heroic and copying another Abathur from their team to get extra 20% bonus damage :P I have to see 5v5 Abathurs just slapping each other. Sorry but I really must see this happen!!! Hell, I even want to participate in it!!! My life will feel incomplete until I experience this moment!

Arena Preview Video:

I am such a happy Heroes of the Storm player at the moment. I am glad Blizzard is adding all these amazing and fun contents to this wonderful team brawler game and managing to keep it as fresh as possible. Hats off to their development team for their hard work and paying close attention to community feedback!

Heroes of the Storm at BlizzCon: New Heroes, Map and Arena Mode are Announced!

Blizzcon was totally packed with new and some of them being totally overwhelming content when it came to Heroes of the Storm this year! I don't even know where to begin!

First let's make a real quick recap of what was announced and then get into more detail. However, one "special" hero will get his very own post as I have never been this excited about one before!! Due to being a very unique hero with a lot of details and extras, he deserves an exclusive post just in his name!

So, at the opening ceremony of Blizzcon 2015; 4 new heroes, 1 new map with a unique mechanic and a brand new game mode were announced for Heroes of the Storm. These heroes are Greymane (Warrior), King of Gilneas and leader of the Worgens, who can shift to human and Worgen form, Lunara (Ranged Assassin), First Daughter of Cenarius, Tracer from Overwatch and the apple of my eye Cho'gall (Warrior AND Ranged Assassin) who will require 2 players to operate!!!

Let's take a look at the abilities of the heroes


Basic Abilities [Human]
Gilnean Cocktail (Q) - Mana: 70 / Cooldown: 9 Seconds / Hurl a flask that deals 72 damage to the first enemy hit and explodes for 216 damage to enemies in a cone behind them.

Inner Beast (W) - Mana: 60 / Cooldown: 16 Seconds / Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration.

Darkflight (E) - Mana: 10 / Cooldown: 6 Seconds / Shapeshift into a Worgen and leap at an enemy dealing 92 damage.

Basic Abilities [Worgen]
Razor Swipe (Q) - Cooldown: 4 Seconds / Swipe forward and damage enemies you pass through.

Wolfheart (W) - While Inner Beast is active, each Basic Attack lowers its cooldown by 1 second.

Disengage (E) - Cooldown: 6 Seconds / Roll away and shapeshift into a Human.

Go For the Throat (R1) - Mana: 90 / Cooldown: 120 / Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times for 446 total damage. If this kills them, the Ability can be used a second time within 10 seconds for free.

Marked for the Kill (R2) - Mana: 75 / Cooldown: 60 Seconds / Shapeshift into a Human and fire a shot hitting the first enemy Hero for 93 damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen.

Greymane Gameplay Video:

In short, Greymane will incorporate 2 heroes in one body! I predict that he will have a medium to high skill cap and to be truly effective he will require a lot of training with shifting between forms, mastering the gameplay of each one and perfect timing with his heroics to take maximum advantage of the significant cooldown reduction. I am VERY excited about this hero!


Basic Abilities & Trait
Noxious Blossom (Q) - Mana: 60 / Cooldown: 8 Seconds / After 0.5 seconds, cause an area to explode with pollen dealing 166 damage.

Crippling Spores (W) - Mana: 40 / Cooldown: 12 Seconds / Enemies currently afflicted by Nature’s Toxin have its duration increased by 3 seconds and are slowed by 40% decaying over 3 seconds.

Wisp (E) - Mana: 50 – Cooldown / 45 Seconds / Spawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds.

Nature’s Toxin (Trait) - Your Basic Attacks and damaging Abilities poison their target, dealing 45 damage a second for 3 seconds. Every additional application increases the duration by 3 seconds, up to a maximum of 9 seconds.

Dryad’s Swiftness (Z) - You move 20% faster by leaping short distances.

Thornwood Vine (R1) - Mana: 35 / Charge Cooldown / 15 Seconds – Hurl a spear that deals 243 damage to all enemies in a line. Can hold 3 charges.

Leaping Strike (R2) - Mana: 50 / Charge Cooldown / 30 Seconds – Leap over an enemy, slowing them by 80% for 0.35 seconds and attacking for 379 damage. Has 2 charges.

Lunara Gameplay Video:


You can find my in-depth look at Cho'gall and Cho'gall Abilities here. I won't get into too much detail about Cho'gall on this post because I want to write a whole new post just for him. I will embed that link to this part once it's completed. But to sum up; Cho'gall will be the most unique hero in the history of MOBAs, completely altering the direction this genre can go. He is a two headed ogre, each one being controller by a single player. So Cho'gall is being controlled by a total of 2 players and is counted as 2 heroes. So a Cho'gall composition will have 4 heroes as bodies.


We don't know anything about what kind of a hero Tracer will be. We don't have any information about her basic kit, abilities or what role she will belong to. It was just confirmed at Blizzcon that Tracer, pretty much the poster girl for Overwatch ever since its first announcement, will be the first Overwatch hero to make her way into the Nexus. But of course we can make assumptions about her abilities based on the hero in Overwatch. I am not interested in Overwatch at all but whenever I saw a footage of Tracer, I really enjoyed her personality. I'm pretty sure she'll have some funny dialogues and quotes in Heroes of the Storm. Tracer will be free for players who purchase the recently announced Overwatch Origin version.

The details of the new map Towers of Doom and the Arena game mode are coming up next!

Ps, Videos are owned by LeyzarGamingViews, so their credits go to him.

Warcraft Movie Trailer Left Me Disappointed!

I've been waiting for a Warcraft movie for more than 10 bloody years now! That's why I can't believe how underwhelmed and disappointed I feel after seeing the trailer. I won't obviously judge the whole movie based on 2.10 min of random scenes but from what I've seen so far; the lore will definitely take a different turn for sure...

As if Blizzard wasn't already changing the lore in hopes of milking World of Warcraft franchise to add more expansions (I won't complain as I will be reunited with my Illidan) now the movie, which is planned to be turned into a series of movies by the director Duncan Jones, has the potential to change the exhilarating story of the first war between Orcs and Humans.

Another complaint of mine about the trailer is the music choice. Warcraft already has some beautiful scores that I can't grasp the reason why one of them wasn't included in the trailer. I'm really hoping the movie will include these incredible musics that we have come to listen to and enjoy during our epic adventures in the Warcraft universe. Another problem I have is figuring out which character I am watching.I think the movie should have used CGI exclusively. 

I'm still excited about the Warcraft movie and I am not getting off the hype train because after all Warcraft is my passion and this movie will be a part of it, however good or bad. Of course I don't hate the trailer but unfortunately I can't say that I am mind blown. I found the trailer underwhelming and disappointing only because I really care about the Warcraft universe and I want what's best for it and us hardcore fans. If I was a part of the general public who has no idea about Warcraft or has heard only one or two things about it, I'd be pretty happy with this trailer. But I am a notorious fangirl and I won't apologise for it!

Here is the Warcraft Trailer: