tag:blogger.com,1999:blog-55002355418125320252024-03-06T08:16:10.090+03:00Forsaken ChroniclesMerve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.comBlogger185125tag:blogger.com,1999:blog-5500235541812532025.post-26259358025670878942024-02-02T15:30:00.000+03:002024-02-02T15:30:13.299+03:00Maji Market is Back in Palia - How to Win the Hotpot Minigame<div style="text-align: justify;">After about a month of no updates due to the holiday season, Palia came back strong with a major update, fixing many bugs as well as adding lots of new decoration options and bringing back the Maji Market event.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0MmGLpXTfirufxbOUZRPHx-dcoJDgJUlZ8F3qIxYIfdFsrDd0SsnzeAcDw4-db8LeahU8QRbrfmuVSyPppPNl4PFQRAKa2LfdP8-M9FpGfpPjs0zZo4xVDnV829Rm9_Zd7zH5j665om4uOoAIsvTeC3LzDcx-aOtkzfGZHcUlR3X74PSFZgGp7fUYelk/s1920/LNY_Screen_ZekiPrizeWheel_02.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0MmGLpXTfirufxbOUZRPHx-dcoJDgJUlZ8F3qIxYIfdFsrDd0SsnzeAcDw4-db8LeahU8QRbrfmuVSyPppPNl4PFQRAKa2LfdP8-M9FpGfpPjs0zZo4xVDnV829Rm9_Zd7zH5j665om4uOoAIsvTeC3LzDcx-aOtkzfGZHcUlR3X74PSFZgGp7fUYelk/s16000/LNY_Screen_ZekiPrizeWheel_02.png" /></a></div><div><div><br /></div><div style="text-align: justify;">Maji Market comes with many new features. There is a lot more to do now other than Chaapa Chase. A new minigame called the hotpot is added, you can try your luck at the Zeki Wheel and make wishes at the Wishing Tree.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">What I love about the improved version of the Maji Market is the new Hotpot minigame and how exclusive rewards are locked behind participation in minigames rather than spending your hard earned gold. In the previous Maji Market, exclusive items were extremely expensive and they required ingame gold. When you bought everything with your money, there really wasn't much incentive to do anything else since very few items required Maji Market exclusive currency.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">But now about 95% or so of the items require Lucky Envelopes, a new exclusive currency introduced in the new and improved Maji Market event.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Lucky Envelopes can be earned by doing various activities at the event. You can play the Chaapa Chase minigame, you can play the Hotpot minigame, you can try your luck at the Zeki Wheel to have a chance to win some or wish for Lucky Envelopes when you make your wish at the Wish Tree. Remember, you can only make one wish per real life day so choose your wish wisely. You can choose to wish for Renown, Lucky Envelopes or Gold.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJL6a6QQlPg2acCxMv0lHXF886I41k3F5F1sw6rT0fPcMYu-l4zQnK0uzmTKFMMDfglW_hJZJPQttgl1OJhvKAszLdfPAmgTVHXYHtV7E2Wq8vOg_Lc4zD9QdovIr4ISk3fNWUEYz6Cm7jVSF_msGV1oLQwfRQiz-AcaN6aOYLms6WCs9NvvG2YRxj7OE/s1920/Untitled.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJL6a6QQlPg2acCxMv0lHXF886I41k3F5F1sw6rT0fPcMYu-l4zQnK0uzmTKFMMDfglW_hJZJPQttgl1OJhvKAszLdfPAmgTVHXYHtV7E2Wq8vOg_Lc4zD9QdovIr4ISk3fNWUEYz6Cm7jVSF_msGV1oLQwfRQiz-AcaN6aOYLms6WCs9NvvG2YRxj7OE/s16000/Untitled.png" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">But for me the main highlight of this update is the Mahjong inspired Hotpot minigame. The rules are extremely simple. Finish 3 sets of 3 tiles. Tiles come in different colours and have various icons on them. For example yellow tiles have carrot, corn and potato icons on them. In order to make a set of 3 you have two options. You either collect 3 of the same icon or 1 of each icon. So in order to complete a yellow set, you either need something like 3 carrots or 3 corns or 3 potatoes OR 1 carrot + 1 corn + 1 potato. Either 3 of the same icon or 1 of each different icon. If you have 2 of the same icon and 1 different icon it won't count as a complete set. Once you complete 3 sets of 3 this way, you win the game. </div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvSzn7hCin6Oq_ipMFjLmVPrf8nN_zwm0HbNAoscu18ySGTNffco-ugQgkZIimqXzykoklgSTxyRda9UhM-YTQzcSZq2m3VJCLyig6-kgA-kJic9fqKxW6KKxgj9FNYTxT16wCMQ_zoLKqhx59RF4FV2IsZr55QTWlc_YZw7mY7EBfNl2Bga4XplCHh0Q/s1920/2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvSzn7hCin6Oq_ipMFjLmVPrf8nN_zwm0HbNAoscu18ySGTNffco-ugQgkZIimqXzykoklgSTxyRda9UhM-YTQzcSZq2m3VJCLyig6-kgA-kJic9fqKxW6KKxgj9FNYTxT16wCMQ_zoLKqhx59RF4FV2IsZr55QTWlc_YZw7mY7EBfNl2Bga4XplCHh0Q/s16000/2.png" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The amount of Lucky Envelopes you get depends on how long the game has been going on and the quality of your hand. 3 of the same icon gives more points as opposed to a set of 1 of each different icon. But if you lose, don't worry. The best thing about this game is that you will still win Lucky Envelopes no matter what, even if you lose. The longer the game goes on, the more Lucky Envelopes you get.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Kick back, relax, listen to your favourite soundtrack and enjoy the hotpot. </div></div>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-1440379919260553872023-12-08T21:49:00.007+03:002023-12-10T19:43:20.918+03:00Fortnite Teams Up With Lego for a Cozy Life Simulator<p style="text-align: justify;">Fortnite, in collaboration with Lego, just got a brand new free-to-play game mode that plays as a life simulator within Fortnite. I'm utterly shocked to find myself writing an update let alone caring about something that is related to Fortnite, a game I normally would never ever play since pvp gaming isn't for me. Cozy games are really taking over the world aren't they? And I'm all for it! :D</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCxxCW0HUqSCYrvtC5FkCBEen2lHR0lw0ahIRvjtj1tfXzSmOvbKXGVvov9vWzKtMS_3CjapXgZD81WTWdM74gEB4gYdO0KCVgZVWNnXZ3-p4tn1l0eAUJaTGgC5cKHBg52NrlSwXlKuqfbVEGfYH10Bk1YEiooSMkCJT7oESsnWS4gB7sgMkvNC7PouA/s1920/lego-fortnite-social-1920x1080-68be5a5756df.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCxxCW0HUqSCYrvtC5FkCBEen2lHR0lw0ahIRvjtj1tfXzSmOvbKXGVvov9vWzKtMS_3CjapXgZD81WTWdM74gEB4gYdO0KCVgZVWNnXZ3-p4tn1l0eAUJaTGgC5cKHBg52NrlSwXlKuqfbVEGfYH10Bk1YEiooSMkCJT7oESsnWS4gB7sgMkvNC7PouA/s16000/lego-fortnite-social-1920x1080-68be5a5756df.jpg" /></a></div><p style="text-align: justify;">Lego Fortnite is a new game mode that is outside of Fortnite itself but it requires the installation of Fortnite because you need to run Fortnite to be able to access Lego Fortnite. It is separate from the battle royal Fortnite. There is no pvp involved; however, the game offers coop gameplay. You can team up to 7 of your friends to play together or you can play solo. The trailer shows gameplay mechanics such as gardening, taking care of plants, doing dungeons, building, landscaping, mining, foraging, crafting, fighting enemies and exploring dungeons. I can't wait to discover everything Lego Fortnite can offer.</p><p style="text-align: justify;">I didn't get too deep into the gameplay yet but I did create a world for myself to play in and I'm very pleasantly surprised to see that you can customise the world as you see fit.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidSYd5Asoc0MWVsqlxOBm920mXJwhAFFwHgtU0i2mmyQYcdBlg0G-pMOHP09CeH_Hz-P4yJpwD6ydqKyoZQ3WZiyHTtZde61qNM1sjej-qq1UuWE04zFVIS5zFO7CB4rCST4XNz3ERgV2oU1yyawfMNTWP9o9Go84S06hp-cNiDwXUckRnqdVJQ3WwBAU/s1920/lego-fortnite-farming-1920x1080-f7d673b9639a.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidSYd5Asoc0MWVsqlxOBm920mXJwhAFFwHgtU0i2mmyQYcdBlg0G-pMOHP09CeH_Hz-P4yJpwD6ydqKyoZQ3WZiyHTtZde61qNM1sjej-qq1UuWE04zFVIS5zFO7CB4rCST4XNz3ERgV2oU1yyawfMNTWP9o9Go84S06hp-cNiDwXUckRnqdVJQ3WwBAU/s16000/lego-fortnite-farming-1920x1080-f7d673b9639a.jpg" /></a></div><p style="text-align: justify;">The game offers two game modes. Survival and sandbox. Sandbox removes material requirements for building and you can build freely without any stress tied to survival games.</p><p style="text-align: justify;">In survival mode you can disable features such as hunger and stamina or how your character is affected by temperature changes. You can choose to opt out of combat altogether and remove enemies from your game, although the game warns you that your progress might eventually get blocked if you choose to do this. You can even disable getting eliminated altogether. If you have this enabled you can even choose to select between dropping your inventory upon elimination or keeping it. I'm absolutely chuffed to bits to see such amazing customization options to fit the gameplay exactly to my enjoyment.</p><p style="text-align: justify;">So basically you can maximise or minimise the stress level. You can create an insanely challenging gameplay for yourself or you can play the game as casually as you want. Not to mention you can also get a more balanced gameplay. It's completely up to you. Lego Fortnite caters to every type of gamer. </p><p style="text-align: justify;">However, sadly I found out that you can't create a character. You can only use skins that you purchased or somehow unlocked. I am sure this isn't news to Fortnite players but it's news to me. I admit I took a couple of hours trying to figure out how to change my character but since I'm so new in Fortnite I have no skins. Therefore I didn't have any options to change anything about the random character the game assigned to me. I am simply stuck with whatever the game gives me. I can't customize hair, gender or literally anything. There are 0 options.</p><p style="text-align: justify;">I can't wait to delve deeper into Lego Fortnite. I can even see myself purchasing a skin or two if I find myself having a blast playing it.</p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-82649110226602180942023-11-27T17:20:00.005+03:002023-11-30T20:15:53.361+03:00Cozy Grove Review<div style="text-align: justify;">I've recently been playing Cozy Grove. Due to the game mechanics and how the time works, it's become one of the activities I do daily. It's practically become a habit at this point. I've been really enjoying it so I thought I'd share my thoughts about the game.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCbqYdbNRI5yVrVbHThp5Gg8ioNyVa49_LVoSzuBEgsVk_D_BRisZhW6mGYrRj4zPlLV-UNcxwNyo8NEzl7kCtK7r7Kq1ZxLWiv61PJTXYqI8EU4HsRSyKob8tqijP1-IgtKbddxY0J6x3vJh3u7cXQGCLXX8I574-587Bqp-2KTKtHYsgnGQGTKOTYE/s1200/share-facebook.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="630" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNCbqYdbNRI5yVrVbHThp5Gg8ioNyVa49_LVoSzuBEgsVk_D_BRisZhW6mGYrRj4zPlLV-UNcxwNyo8NEzl7kCtK7r7Kq1ZxLWiv61PJTXYqI8EU4HsRSyKob8tqijP1-IgtKbddxY0J6x3vJh3u7cXQGCLXX8I574-587Bqp-2KTKtHYsgnGQGTKOTYE/s16000/share-facebook.jpg" /></a></div><div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Cozy Grove is not a life or a farming simulator game. I'd personally classify it as a hidden object game with life sim features. What sets Cozy Grove apart from most other games is that it is based in real time. If it's morning for you in real life, it will be morning in the game. If it's night for you, it'll be night in the game. Time moves according to your system clock. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Days are based on real life days. Cozy Grove is not the kind of game you can play for 6-7 hours in one day and finish in 2-3 sessions. It's the kind of game to play for 1 hour every day and it takes you many many real life days even months to finish. There are limited things to do in the map, resources don't spawn indefinitely. You will eventually run out of things to collect and do and be forced to quit the game for the day and revisit it another day. Progress is slow.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixWocuOoSzk2PdnVivy63HpTZE0XHqFwGJs3MvMT-gDTR-rgy6V-iNSaU3Pdj0qaCQqr-Xh1YWjL1lfu8683RMeULsWQPa5CptZT05-Et7c4vx7Y3p8xcmT-L7TDQCO4yTVqscwaiwp2nIG6YO6No5f9ggM3RPxkX0kKOvwk1dpr9jJ3Bof5J1C97Efdk/s1920/20231005150410_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixWocuOoSzk2PdnVivy63HpTZE0XHqFwGJs3MvMT-gDTR-rgy6V-iNSaU3Pdj0qaCQqr-Xh1YWjL1lfu8683RMeULsWQPa5CptZT05-Et7c4vx7Y3p8xcmT-L7TDQCO4yTVqscwaiwp2nIG6YO6No5f9ggM3RPxkX0kKOvwk1dpr9jJ3Bof5J1C97Efdk/s16000/20231005150410_1.jpg" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><div>I've never played a game like this before, unless you count doing daily quests and weekly raid resets in World of Warcraft. So this game felt like such a breath of fresh air for me. Especially since I can't really play in long sessions anymore. It feels very freeing to make progress even if I play for only 30-40 minutes. </div><div><br /></div><div>Before I delve deeper into the gameplay mechanics, I'd like to recommend playing Cozy Grove with a controller. Controls on mouse and keyboard are extremely awkward and clunky. However the game is extremely controller friendly and it's a lot more practical to play it with one.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Now let's take a closer look into the gameplay. You start the game in front of a basic campfire. The island you are on is quite small at first and offers very few NPCs in the beginning but it expands as you progress through the story and you get to meet more new bears. On this island you can do various activities like doing quests for bears, fish, collect insects and materials, cook, craft, pet and feed animals. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The island is black and white but it's colourful near your campfire. You can expand the radius by placing lamps at the edge of colours. You can also colour the area by completing quests for bears. Once you finish a quest for a bear, the immediate area around the bear becomes colourful. Colour is important in the game because you can't collect resources from trees, potted flowers or bushes if they are not coloured. Speaking of plants and trees, you do not have to water or use fertilizer. You simply harvest them and then you wait for a few real life days to harvest them again.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcXOoGK27riUNyc-5llvqnwAu6AQdyWi11qNVthYtzHUlN3yo91_HpE0y8cXcB9NtCUCfyvSjwEcDuQzvVyWIb8pn0_SFyBOk3Y5sxMXhK6rrquVu7PHoRckPbXnhq8tcjMuAax6rHQn5SGjM5ghDg1GOoCXlyglXG5oaH6QP8JesUrZ4tdsoxgjfzAVU/s1920/20231126163603_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcXOoGK27riUNyc-5llvqnwAu6AQdyWi11qNVthYtzHUlN3yo91_HpE0y8cXcB9NtCUCfyvSjwEcDuQzvVyWIb8pn0_SFyBOk3Y5sxMXhK6rrquVu7PHoRckPbXnhq8tcjMuAax6rHQn5SGjM5ghDg1GOoCXlyglXG5oaH6QP8JesUrZ4tdsoxgjfzAVU/s16000/20231126163603_1.jpg" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Quests are very straightforward. You are given a list of items to find around the area and there is a little hint about its location along the lines of "I've last seen it around a horned skull" or something like "It was near a supply tent" etc... If this item is hidden behind an object, the hint will say "Behind something" at the end. Then you simply find the area that's hinted and search around. Then you deliver the item to the bear. Doing quests for bears increases your friendship with them and you also get various rewards such as clothing items, crafting recipes, cooking recipes, gold and gems. You can only do one quest per bear per real life day. However some quests can take multiple days to finish. While a quest is in progress, you can't do more quests for the same bear until that quest is finished.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In the beginning you meet very few bears. To meet more you need to expand the island. To expand the island you need to feed spirit logs to "Flamey", the campfire. Spirit logs can be rewarded for doing quests for bears and you can also find one to buy at the merchant. Your campfire Flamey also allows you to upgrade your base camp which gives you more storage for items and clothes and even new rooms for your house. You start with a basic tent but as you upgrade, you will eventually have a house and even get additional rooms. You can decorate your house with furniture. However, it doesn't feel satisfying to decorate because of how the animals work in Cozy Grove. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Animals have happiness levels and each animal has different likes and dislikes. For example an animal might like natural decor or spooky decor but dislike the furniture to be of common quality. Decoration feels very limiting. There are many furniture options but you can't really decorate the way you want cause you often find yourself trying to raise your animal's happiness by placing decorative items that they prefer. The more happiness an animal has, the more resources you get for feeding them. Most animals are outdoor animals but cats are indoors only and they are very particular about their likes and dislikes. 3 of my 4 cats dislike cats so I can't even put them in the same room. Well technically I can but that means their happiness levels will be low and I won't get many resources from them. When I had only one cat but 2 rooms, I set up a bedroom for myself in the extra room but after getting my 2nd cat, this bedroom turned into a room that is spammed with random natural decor items to raise my cat's happiness.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHCjseZXzetaRSFcaLD_Akufr8akUqihDc_wPlzG6IYCeaaoxjcIUy7oI7y-CzvL2iEVO7Qy3YyZvONb03v-ZvQCP-cIyq28tMVcriiuYPrQ-0kT6J-gYrfAr4OpY4KwLBtU4Qv9_02NztTBhsnLM2gVyyK8_YjHafXEnAS-iY01QiFpVJhqoh8kSfL-E/s1920/20231125123041_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHCjseZXzetaRSFcaLD_Akufr8akUqihDc_wPlzG6IYCeaaoxjcIUy7oI7y-CzvL2iEVO7Qy3YyZvONb03v-ZvQCP-cIyq28tMVcriiuYPrQ-0kT6J-gYrfAr4OpY4KwLBtU4Qv9_02NztTBhsnLM2gVyyK8_YjHafXEnAS-iY01QiFpVJhqoh8kSfL-E/s16000/20231125123041_1.jpg" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">This would be my biggest criticsm about Cozy Grove. The activity I enjoy the most in cozy games is decorating our space and not being able to do it the way I want makes me enjoy the game a lot less than I want to.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Another criticism I have about Cozy Grove is how difficult it is to select something specific. For example when you are trying to select an animal to feed among all other decorative items that you placed to boost your animal's happiness, you will constantly be selecting some random item within the vicinity instead of the animal you want. Even if you place your character right in front of the item you want to select, the game might select the item on the side or at your back instead.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">One feature I love though is that you don't have to have specific tools equipped to be able to collect resources. Digging, mining and chopping bushes don't require you to have those tools equipped. However you do need to have the fishing pole, skipping stone, bug net and dowsing rod equipped to be able to collect their respective resources. Shovel, pickaxe, dowsing rod and machete have durability. Once their durability expires, the tool breaks and you are required to repair it before you can collect more resources with them.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Fishing is extremely simplistic, just the way I like it. No fancy minigames. You simply wait for fish to bite and when it does you hold the reel button to catch the fish. No fuss, no stress. The only issue is that some fish require the bobber to be exactly in front of them, they won't be triggered if it's on the back or at the sides. It isn't like that for basic fish though, they get triggered as long as the bobber is around them.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Cooking and crafting are also quite straightforward, there are no minigames attached to them. You simply go to the appropriate NPC and press craft or cook and you get a list of the recipes you collected and you simply craft at the click of a button. The best thing about crafting is that you don't have to have the resources in your inventory. It works even if they are in storage at your basecamp.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRsX5mv-PMxsXFvNTQ_RM0VXjEB1HaQhVU2Txhrj-kp7SoVa1YFVIOplvmEAxsQ6sZw9C9oNnqEngittMUTHBPwSM30C2J7QyDLMclO-1iP5O5ACvT8d7aaa6Zv_hc20anJvVkKKGZ9b3vF5OWErZq6HBCIL_9TgS28U31VHKDoUkfyT_iW5WbdaK9b4/s1920/20231124140153_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiRsX5mv-PMxsXFvNTQ_RM0VXjEB1HaQhVU2Txhrj-kp7SoVa1YFVIOplvmEAxsQ6sZw9C9oNnqEngittMUTHBPwSM30C2J7QyDLMclO-1iP5O5ACvT8d7aaa6Zv_hc20anJvVkKKGZ9b3vF5OWErZq6HBCIL_9TgS28U31VHKDoUkfyT_iW5WbdaK9b4/s16000/20231124140153_1.jpg" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Cozy Grove has a "museum" mechanic like most life/farming sim games. As you collect brand new items, you are given the option to donate them to finish various collections like food, fish, relics etc. Of course you get various rewards in return such as new crafting/cooking recipes, gems and gold.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Cozy Grove is a very "cozy" game like it says in the title. It is a very relaxing and stress free game that doesn't demand too much from the player. Progress is slow and doesn't require you to spend extended time in front of the computer to accomplish anything. Just 30 min or 1 hour session per real life day, depending on how fast you are with finding the quest items, is more than enough for you to make progress. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">For its cheap price, Cozy Grove offers tons of content for the player to enjoy. There is tons of things to do and collect but you can do that without having to spend an entire day playing. Each new day, you will collect brand new items, fish brand new fish, catch brand new creatures and so on. During seasonal events you will even have extra things to do and collect. It's a game I recommend highly.</div>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-59396090891714830562023-09-29T14:03:00.005+03:002023-10-04T17:31:53.334+03:00My Trip to Bosnia Herzegovina<p style="text-align: justify;">I just returned from a 7-day trip to Bosnia Herzegovina. I had such a great time there that I wanted to write about it. I will also try to give some tips and recommendations.</p><p style="text-align: justify;">Bosnia Herzegovina is not part of the European Union. So it isn't in the Schengen zone. It doesn't require a visa from Turkish citizens so I could very easily travel there without worrying about visas. The country uses the Convertible Mark (KM) as currency. 1 KM is 0.50 Euro, so 1 Euro is 2 KM.</p><p style="text-align: justify;">Vodafone isn't in Bosnia so if you want to get a local sim card, you need to get it from its local telecommunication company called BH Telecom. You can even get it at Sarajevo Airport. There is also a currency exchange office right across the BH Telecom. </p><p style="text-align: justify;">Most stores and some bakeries are closed on Sundays. So try to stock up on what you need on a Saturday at the latest.</p><p style="text-align: justify;"></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaLtmTJVQKup5A1cgQnSVIs1VhlvGenO5oMrGpvB3Z3Wh_4AC5BhND-S1WpImChbyO52FJfpz0aERDiE3SGQZzpPOfpsJNVe4uQ_8y_8E8Dj3pYtxX_3Do0Q-avOBwvTRNijHhWI3TOFAKGWhLUjcnozI9f5cfa-vPe925SsWgIwmLmGdvCdKYqfpCZLE/s4032/20230924_171555%20copy.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaLtmTJVQKup5A1cgQnSVIs1VhlvGenO5oMrGpvB3Z3Wh_4AC5BhND-S1WpImChbyO52FJfpz0aERDiE3SGQZzpPOfpsJNVe4uQ_8y_8E8Dj3pYtxX_3Do0Q-avOBwvTRNijHhWI3TOFAKGWhLUjcnozI9f5cfa-vPe925SsWgIwmLmGdvCdKYqfpCZLE/s16000/20230924_171555%20copy.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Mostar</td></tr></tbody></table><p></p><p style="text-align: justify;">My flight was in the afternoon and there was a delay so it was around 19.00pm local time when I arrived in Sarajevo. Shuttle bus operating between the airport and Bascarsija wasn't for another hour and it was already late so I had to get a taxi to the city centre. I was charged a whopping 25 euro, 20 euro for the journey and 5 euro for luggage. The hostel I stayed at said it should have cost around 15 euro. I knew I was being ripped off but I had no other option.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyDY64Vm417TMTen4Rd_qUrvZ7BouxE7vnlxbVHMytVh33MZJ57z4edP6vJSmmoex2dkXIWtO7m-9GTLM2-S_7SiJ6HHgbXZB2P20gi2LppkVEr80k4CqgdfWBT6h257geUDyibE5wzEZVlzlT7WXhAISiM43yTSpp60cBJPA3rv0DUYozEGjBd9pX0ec/s4032/20230920_083412%20copy.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="4032" data-original-width="3024" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyDY64Vm417TMTen4Rd_qUrvZ7BouxE7vnlxbVHMytVh33MZJ57z4edP6vJSmmoex2dkXIWtO7m-9GTLM2-S_7SiJ6HHgbXZB2P20gi2LppkVEr80k4CqgdfWBT6h257geUDyibE5wzEZVlzlT7WXhAISiM43yTSpp60cBJPA3rv0DUYozEGjBd9pX0ec/w300-h400/20230920_083412%20copy.jpg" width="300" /></a></div><p style="text-align: justify;"><span style="text-align: left;">I stayed in Hostel Franz Ferdinand, which is only a 2-3 minute walk away from Sebilj, Sarajevo's top highlight. My dorm room had a private bathroom. However I wasn't very satisfied with the hostel since the floors were creaking a lot and my upper bunk bed was too high for me to comfortably put stuff on without having to climb up. But the staff was very kind and they even gave me a map.</span></p><p></p><p style="text-align: justify;">In Turkiye, Bosnia is very famous for its burek, it's some kind of a pita with various fillings such as meat, potatoes, cheese and spinach. Every day I went to <a href="https://www.google.com/maps/place/Buregd%C5%BEinica+Bosna/@43.8590461,18.4290438,17z/data=!3m1!4b1!4m6!3m5!1s0x4758c8c84afcea35:0xff9c05ee93c5aeba!8m2!3d43.8590423!4d18.4316187!16s%2Fg%2F11b6d75l43?entry=ttu" target="_blank"><span style="color: #2b00fe;">Buregdžinica Bosna</span></a> for breakfast. I had the potato pita for only 3.5 KM. The woman at the counter spoke English and I was extremely satisfied with their food. In Bosnia the word burek is used for meat filling whereas they use the word pita for non-meat fillings; however, in Turkiye we call it bürek, regardless of its filling. I strongly recommend Buregdžinica Bosna.</p><div style="text-align: justify;">Bascarsija is a very fun place to spend time in. It's filled with souvenir shops, cafes, cezve shops. Cezve is a bronze equipment which is used to brew coffee. Bosnia has a strong coffee culture and you can find tons of bronze shops where you can purchase fancy looking cezve as well as coffee cups. Interestingly in Bosnia, coffee cups don't have a handle. It's the first time I saw a coffee cup without a handle like that. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"> Bosnian coffee is very similar to Turkish coffee. They just don't add sugar into the cezve while brewing the coffee. You dip the sugar into the coffee for a few seconds, then you place the wet part of the sugar on your tongue and then take a sip of the coffee. I drank my first Bosnian coffee in <a href="https://www.google.com/maps/place/Teahouse+D%C5%BEirlo/@43.8590461,18.4290438,17z/data=!4m14!1m7!3m6!1s0x4758c8c84afcea35:0xff9c05ee93c5aeba!2sBuregd%C5%BEinica+Bosna!8m2!3d43.8590423!4d18.4316187!16s%2Fg%2F11b6d75l43!3m5!1s0x4758c8c9bdfa81d3:0x979b562bc9fdfad3!8m2!3d43.8602025!4d18.4319586!16s%2Fg%2F11bwms3rwj?entry=ttu" target="_blank"><span style="color: #2b00fe;">Teahouse Džirlo</span></a>, I quite loved this location. It's ambiance was amazing, the coffee tasted great too and it was quite affordable. </div><div><br /></div><div style="text-align: justify;">Bosnia Herzegovina is known for its war torn history. You can find many museums that teach you a lot about the war and the infamous Siege of Sarajevo. I do warn you though that these museums aren't for the faintest of hearts. You will read many stories of genocide, rape, torture, concentration camps. You will even see photos or videos of these. You will also see many buildings that are destroyed or filled with bullet holes.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I strongly advise you take a free walking tour from <a href="https://www.google.com/maps/place/Meet+Bosnia+Tours+-+Sarajevo+Tours,+Days+Out,+Excursions+and+Activities/@43.8600236,18.4255166,17z/data=!3m1!4b1!4m6!3m5!1s0x4758c8c92930ed1d:0xdb69c3521896fc6e!8m2!3d43.8600198!4d18.4280915!16s%2Fg%2F11c6cfrmzp?entry=ttu" target="_blank"><span style="color: #2b00fe;">Meet Bosnia Tours</span></a> which is right at the heart of Bascarsija. You will learn a lot of historical facts and cover many of the city highlights, including where Franz Ferdinand was killed which triggered World War I.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd99W6a-S9vTLnSu608WuAW89msmrgL_pRU4PF4kYzxYM8DDwI7-eaUX7Tht0JlisD6ReP_FWQl07kEXRXNNXCtbSFM18jsKWyhwXouGx5sCXODxaevR36qyi_PA6_nmJbhWgQIxBOB7sc4PkQBv8-_kK6q9c1RuAhK1BxXt4X1LXVJu3X5Iz5tc4BFEc/s4032/20230922_160504.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd99W6a-S9vTLnSu608WuAW89msmrgL_pRU4PF4kYzxYM8DDwI7-eaUX7Tht0JlisD6ReP_FWQl07kEXRXNNXCtbSFM18jsKWyhwXouGx5sCXODxaevR36qyi_PA6_nmJbhWgQIxBOB7sc4PkQBv8-_kK6q9c1RuAhK1BxXt4X1LXVJu3X5Iz5tc4BFEc/s16000/20230922_160504.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Mlinčići</td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I had dinner in a few locations but I was particularly happy with <a href="https://www.google.com/maps/place/Veganer+FastVeganFood/@43.8560624,18.4179401,17z/data=!3m1!4b1!4m6!3m5!1s0x4758c9921281623f:0xf6ee86433972e1e!8m2!3d43.8560586!4d18.420515!16s%2Fg%2F11p02w5pyh?entry=ttu" target="_blank"><span style="color: #2b00fe;">Veganer</span></a>, a vegan fast food restaurant that has wraps, burgers and sides such as onions rings and nuggets. Their double cheeseburger, royal burger, nuggets, onion rings and pepper mayo sauce were absolutely to die for. I am not ashamed to admit that I've been to this place 4 times during my time in the country. I had the best burger and nuggets of my life here.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">On my last day in Sarajevo I joined Jajce Waterfall, Mlinčići Watermills, Pliva, Travnik tour with Meet Bosnia Tours. Jajce Waterfall is truly a magnificent sight and you can even zipline. You actually get the best view of the waterfall if you zipline. Mlinčići watermills were adorable too and we learned that 2 of them are actively used. I was extremely satisfied with this tour and our tour guide Ejub was absolutely wonderful. He even had us do an extra stop to another location to have lunch and that place was absolutely breathtaking.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIqT3D4GdX-7Y7tOlrLDwhNPbCuQqbBiXZuOkAzhR0qyDDvO7pIxcC-6wyfSrQt9iRssIQCTeLUUP3q607YYkriM-yjjPPps3DYE_C9qQZcHFCLrUHus-tMASWpKyHPQ5K7-ZuZjaWwDge-Hkt7ylpiZxM5uVn_mutvUHXy1TOu-MUrwtTzl0_x8vWOtQ/s4032/20230922_145146.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIqT3D4GdX-7Y7tOlrLDwhNPbCuQqbBiXZuOkAzhR0qyDDvO7pIxcC-6wyfSrQt9iRssIQCTeLUUP3q607YYkriM-yjjPPps3DYE_C9qQZcHFCLrUHus-tMASWpKyHPQ5K7-ZuZjaWwDge-Hkt7ylpiZxM5uVn_mutvUHXy1TOu-MUrwtTzl0_x8vWOtQ/s16000/20230922_145146.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Jajce Waterfall</td></tr></tbody></table><br /><div style="text-align: justify;">My next journey was to Mostar. Of course there would be no skipping Mostar if you are visiting Bosnia Herzegovina. I read about how the train ride between Sarajevo and Mostar is one of the most scenic train rides in Europe. Sadly the train times are quite far apart and there are only 2 train rides per day. The first train is at 7.15 and the second train is at 16.50. The good news is that if you happen to miss the train ride, the bus station is only a few steps away from the train station so you can easily take a bus instead. But the buses aren't that frequent either but they are also not as infrequent as the trains.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The train station is a very old building. Sadly there is no seating, no information boards. Cafes have seating areas but you have to be a customer to be able to use them. Even if you buy an online ticket, you have to get it in physical form. Staff prepare tickets by hand manually so you have to wait for them to fully prepare each ticket that was purchased online before you get your hands on yours. It's a very outdated system, they really need to upgrade.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNJ0Hp4N-ZnXFEWKazR7PquF8eKactqJBci9hMVhRe2s-nPdFnDHNjPo8jysa5BZYmeeDkhT5HjPaVcF-3-LH9XMCkEtAvJkHujqmcbIZx5HaUkSam_tiD__1HXVAHZMWKLdpr14Nmn8vfi4q17WiTLfou_75kG_LhrGAlEA6QFrnc3x_IcoKbFuSi7xo/s4032/20230923_112423%20copy.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNJ0Hp4N-ZnXFEWKazR7PquF8eKactqJBci9hMVhRe2s-nPdFnDHNjPo8jysa5BZYmeeDkhT5HjPaVcF-3-LH9XMCkEtAvJkHujqmcbIZx5HaUkSam_tiD__1HXVAHZMWKLdpr14Nmn8vfi4q17WiTLfou_75kG_LhrGAlEA6QFrnc3x_IcoKbFuSi7xo/s16000/20230923_112423%20copy.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">View from Koski Mehmed Pasha Mosque<span></span></td></tr></tbody></table><br /></div><div style="text-align: justify;">But the train ride is magnificent. It really is worth it to go through all this trouble. To get the best view, sit on the left side of the train if you are going to Mostar from Sarajevo. You will have the river view on this side. When you return to Sarajevo from Mostar, sit on the right side. You aren't assigned any seats so you can sit anywhere you like. The train ride takes about 2 hours. The train has toilets and outlets for you to charge your devices. Again, you have to have a physical ticket to show to the staff so don't lose your ticket.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Mostar is the most touristic and well known city of Bosnia Herzegovina. It's also very close to other Balkan countries like Croatia and Montenegro. You can easily join a day tour to Mostar from Dubrovnik for example. This makes the city extremely crowded. The old town, where the famous old bridge is, was so crowded that I could hardly walk among all the people. There are souvenir shops literally everywhere and lots of people are constantly inviting you to their restaurant. It was all too much for me. The city is absolutely adorable and I enjoyed it a lot but even Sagra da Familia I visited in Barcelona 6 months ago wasn't this crowded. But if you stay in Mostar, you can get to see it when things are calm because most of the people visiting Mostar do it on a day trip. So in the afternoon at around 5-6pm, the city can feel very calm and peaceful, though you may still have to wait in a queue to have your dinner.</div><br /><div style="text-align: justify;">I strongly advise you to climb up to the minaret in Koski Mehmed Pasha Mosque. You pay about 12 KM but it's so worth it to get amazing views of the old bridge. The mosque also has fountains where you can get very cold and refreshing water to fill your bottles completely for free. Women don't need to cover their heads and you don't have to remove your shoes to enter this mosque. It's a museum so you don't need to worry about your clothes. It's a steep and narrow climb up to the minaret so pay extra attention. The minaret itself is also extremely narrow but you can get a 360 degree view of the city.</div><div style="text-align: justify;"><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrt-iT1xFSNyx0TITcYsPS8cwdFuAuXhUs9m9CMZOg7i5UY5rSOtGYnsyLaemI1Brvv6poGsgQVJLw6sFNGNb9htRikgRNFF8SUXwyBSkyXvhBmeFZWwbGSNTFcZLi7zhmlHrQYqsU72S7aAsYkdlkGkf2OT-R2CRlDPv2xQ84VDFIcauIagZTPLKzZbE/s4032/20230924_111603%20copy.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="4032" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrt-iT1xFSNyx0TITcYsPS8cwdFuAuXhUs9m9CMZOg7i5UY5rSOtGYnsyLaemI1Brvv6poGsgQVJLw6sFNGNb9htRikgRNFF8SUXwyBSkyXvhBmeFZWwbGSNTFcZLi7zhmlHrQYqsU72S7aAsYkdlkGkf2OT-R2CRlDPv2xQ84VDFIcauIagZTPLKzZbE/s16000/20230924_111603%20copy.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Blagaj</td></tr></tbody></table><div style="text-align: justify;"><br /></div><div style="text-align: justify;">In Mostar I stayed in Pansion Most for 2 nights. I wasn't very happy with this place but if I were to go to Mostar again, I'd still pick this place because it offers a private room with a private bathroom for the price of a stay in a hostel shared dorm room. It's quite cheap. I had my meals at <a href="https://www.google.com/maps/place/Food+House+Mostar/@43.337512,17.8122299,17z/data=!3m1!4b1!4m6!3m5!1s0x134b43071f1e28e9:0x1b053cd8f3bd7a1f!8m2!3d43.3375099!4d17.8136339!16s%2Fg%2F11bz08s4lx?entry=ttu" target="_blank"><span style="color: #2b00fe;">Food House Mostar</span></a>. I strongly recommend the Grilled Vegetable Plate, it was very yummy and it had quite a big portion. I don't recommend the vegan İmam Bayildi cause its portion was too small and when I was finished I wasn't full at all. And between the two foods there was only 2 KM difference.</div><br /><div style="text-align: justify;">During my 2nd day in Mostar, I did a day trip with <a href="https://www.google.com/maps/place/Mostar+Travel+%26+Tours/@43.3444058,17.8070595,15z/data=!4m12!1m2!2m1!1stravel+agency!3m8!1s0x134b4306e72565df:0xd069ab5630b2c36a!8m2!3d43.3464365!4d17.8201631!9m1!1b1!15sCg10cmF2ZWwgYWdlbmN5Wg8iDXRyYXZlbCBhZ2VuY3mSAQ10cmF2ZWxfYWdlbmN54AEA!16s%2Fg%2F11f2sh0c8_?entry=ttu" target="_blank">Mostar Travel & Tours</a> to Blagaj, Kravice Waterfalls and Pocitelj. This tour was definitely the top highlight of my trip. Our driver Adis and tour guide Esmer were both absolutely wonderful. I didn't know that you could swim in Kravice Waterfalls. The tours give a slightly longer free time here so you can take a dip in the waterfall if you want. My favourite part of the tour was Blagaj and then Pocitelj. Blagaj had a stunning landscape. It's one of the best natural landscapes I've seen in my life. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjra0ytobx-onyVn0jui9HhWzfpcCK0Zx9XwEHlAXJ3Mk8fUN9VC7bAm1I5_L_ZlkFTflAcHrvmh2uwqMryU3czuHUHn3N2f6K3B-VWldFWNzQ8qUzZCf5MDTqQQ_n2uAL_iSMA3MoJeUPoEPZIoqNJugl3qLMck8QmhC6kq2Zb21lXD4pnbcT-cmXNLA4/s3947/20230924_110928_006%20copy.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3024" data-original-width="3947" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjra0ytobx-onyVn0jui9HhWzfpcCK0Zx9XwEHlAXJ3Mk8fUN9VC7bAm1I5_L_ZlkFTflAcHrvmh2uwqMryU3czuHUHn3N2f6K3B-VWldFWNzQ8qUzZCf5MDTqQQ_n2uAL_iSMA3MoJeUPoEPZIoqNJugl3qLMck8QmhC6kq2Zb21lXD4pnbcT-cmXNLA4/s16000/20230924_110928_006%20copy.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Blagaj Tekke</td></tr></tbody></table><br /></div><div style="text-align: justify;">Pocitelj is also a lovely little village but with a sad history. Our tour guide said only 11 people actively live in this village. During the war there was a concentration camp on a hill near the village and all the village residents were taken there. After the war ended the people returned to their village but they quickly realised that they couldn't cope with the bad memories every time they faced that hill. Therefore they had to leave the village behind. If you go to Pocitelj I strongly recommend climbing up to the castle tower, you can get an amazing view of the surrounding area. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">All in all my Bosnia Herzegovina trip was amazing. Sadly I couldn't do the free walking tour in Mostar due to heavy rain but I did every other activity I wanted to do so I consider this trip a big success. It's a beautiful country that is waiting to be discovered.</div>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-14475854794914724242023-09-12T17:52:00.000+03:002023-09-12T17:52:07.791+03:00Best Stardew Valley Mods<p style="text-align: justify;">I've been obsessively playing Stardew Valley for hundreds of hours now. I actually never played it without mods. I initially thought about getting the game on the PS but after learning about mods I got it on the PC and I am so glad I did. I have over 90 mods installed and absolutely love each and every one.</p><p style="text-align: justify;">To played modded Stardew Valley, you first have to download <a href="https://www.nexusmods.com/stardewvalley/mods/2400?tab=files&file_id=72625" target="_blank">SMAPI</a>. If you want you can launch SMAPI via Steam. This way you will also unlock Steam achievements when you play the game. In order to do this, go to Stardew Valley in your Steam library, right click on it and select Properties. In the launch options, copy paste this: "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%</p><p style="text-align: justify;">Of course change the directory if your Steam is located somewhere else. Mine is in D:/ so I had to edit mine.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLYaIPIyNYjn_q-sF0XzjoZznUCQxdeX26jTSP-vmctRWdMY_0FPcFCeReRIKMAijxnkc7VS9-Fwi2h2qHPZBNAkkBJeSKjgYioT0sZdnfCdBTN3hu_HSiKGeOAj5B7kWsn--QXA7FnprgUtyO746DHnll8P-0mRxqwDR1tIHKlpS3SCQUQBC-gjAuWnM/s1920/20230912161633_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLYaIPIyNYjn_q-sF0XzjoZznUCQxdeX26jTSP-vmctRWdMY_0FPcFCeReRIKMAijxnkc7VS9-Fwi2h2qHPZBNAkkBJeSKjgYioT0sZdnfCdBTN3hu_HSiKGeOAj5B7kWsn--QXA7FnprgUtyO746DHnll8P-0mRxqwDR1tIHKlpS3SCQUQBC-gjAuWnM/s16000/20230912161633_1.jpg" /></a></div><p style="text-align: justify;">I won't list every single mod I use but I will share the best ones and my favourite ones. I will try to categorise them as well as I can so it'll be easier to find one to your liking. Some of the mods I use could be considered cheaty, you do not have to download these if you don't want to. However every single mod I use greatly increases the fun I get from playing Stardew Valley and I'm playing it in single player. So I am not affecting anyone else's gameplay by using those mods at all. I'm merely increasing my entertainment.</p><p style="text-align: justify;">All the links for each mod are provided. Simply click on the mod name to be directed to the page where you can view and download.</p><h3 style="text-align: justify;"><b>Stardew Valley Quality of Life Mods</b></h3><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/1150"><span style="color: #2b00fe;">Ui Info Suite</span></a>: </b>This mod displays basic information in the ui, such as your luck status, villager birthdays, if the travelling merchant is visiting and if there is a cooking recipe available.</p><p style="text-align: justify;"><b></b></p><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/1063" target="_blank"><span style="color: #2b00fe;">Automate</span></a></b>: This mod is an essential for me. It allows your crafters to automatically withdraw raw materials from a chest placed next to them and then place back the processed item into that chest. It completely automates the entire processing.</p><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/1738" target="_blank"><span style="color: #2b00fe;">Friends Forever</span></a></b>: This mod disables friendship decay. So you won't lose any friendship if you forget to talk to a villager that day. By default friendship decay on your married partner is disabled but you can also enable this. It affects your animals too.</p><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/492"><span style="color: #2b00fe;">Billboard Anywhere</span></a>: </b>This mod allows you to access the quest billboard and calendar from anywhere.</p><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/541?tab=files&file_id=72691" target="_blank"><span style="color: #2b00fe;">Lookup Anything</span></a></b>: This mod allows you to look up literally anything in the game by pressing F1. You can hover over a crop and see if any villager likes it, which recipes require that crop and so on. It gives you all the info you need without having to check the wiki every second.</p><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/239?tab=files&file_id=72843" target="_blank"><span style="color: #2b00fe;">NPC Map Locations</span></a></b>: This mod is an absolute must. It shows you where each villager is on the map without you having to manually search around for them.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/5" target="_blank"><span style="color: #2b00fe;">CJB Show Item Sell Price</span></a></b>: This mod allows you to see the sell price of an item.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/8897" target="_blank"><span style="color: #2b00fe;">Visible Fish</span></a></b>: This mods allows you to see the catchable fish in the water. You can see them swim and find out if the fish you need is available to be caught.</div><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/229" target="_blank"><span style="color: #2b00fe;">Gift Taste Helper</span></a>: </b>This mod displays the loved gifts of every villager. This greatly helps you with increasing friendships with them.</p><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/1401"><span style="color: #2b00fe;">Tractor Mod</span></a></b>: This mod adds the tractor in your game. You must build it at Robin's first and it's quite expensive to construct. With the tractor you can mass till soil, plant and water crops. In Stardew Valley endgame we have such massive farms, instead of doing everything one by one or 6x3 with upgrades, you can do it in a much bigger area in a much faster way. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi71Y0c9V7miTVjWwmnQndLIKzJaLmGeH-NIa7Mf8vmZVBwGNfw83FV5XeEGZAUu5LpdQ9hs81AyFsqoHQ_OVzLkPvbTDqKYibfHvtSJsIjDSpXfI9Re1zb63227kzeFxlkGE0157iz11Ct8HCIVxO_9VCDRbogPVH-9NkaQX-FMkLe1YnL9JMZSVxfUE4/s1920/20230912161006_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi71Y0c9V7miTVjWwmnQndLIKzJaLmGeH-NIa7Mf8vmZVBwGNfw83FV5XeEGZAUu5LpdQ9hs81AyFsqoHQ_OVzLkPvbTDqKYibfHvtSJsIjDSpXfI9Re1zb63227kzeFxlkGE0157iz11Ct8HCIVxO_9VCDRbogPVH-9NkaQX-FMkLe1YnL9JMZSVxfUE4/s16000/20230912161006_1.jpg" /></a></div><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/2731?tab=files&file_id=64047" target="_blank"><span style="color: #2b00fe;">Yet Another Harvest With Scythe</span></a></b>: This mod allows you to harvest with the scythe. It greatly increases the speed of harvesting crops.</p><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/11313" target="_blank"><span style="color: #2b00fe;">Self Serve</span></a></b>: This is a must have mod for me. It allows you to interact with shops even if the shop owners aren't in. Do you need to buy hay but Marnie isn't at her ranch? That's okay, you can still buy it without her having to be there.</p><p style="text-align: justify;"><a href="https://www.nexusmods.com/stardewvalley/mods/1019" target="_blank"><span style="color: #2b00fe;"><b>Auto Animal Door</b>s</span></a>: This mod automates the doors of your coop and barn. You can even set the timers for them. You don't have to remember to open or close the doors every single day.</p><p style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/10446" target="_blank"><span style="color: #2b00fe;">Horse Squeeze</span></a></b>: This mod allows your horse to squeeze in one tile so you can ride through tight locations without having to dismount.</p><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/2697" target="_blank"><span style="color: #2b00fe;">Skip Fishing Minigame</span></a></b>: If you also hate the fishing minigame like me, this mod is great for you. It completely eliminates the fishing minigame. You only click once when the fish bites and you catch it. So simple and effective.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/1180" target="_blank"><span style="color: #2b00fe;">No Fence Decay</span></a></b>: This mod stops your fences from decaying. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/1342"><span style="color: #2b00fe;">Tree Transplant</span></a></b>: This mod allows you to change the locations of any tree, including fruit tress, without having to cut it down and then planting a new one and waiting for it to grow. You just go to Robin and select the transplant tree option.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/1845" target="_blank"><span style="color: #2b00fe;">Bigger Backpack</span></a></b>: This mod adds a new backpack upgrade. It costs 50.000 gold.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/963"><span style="color: #2b00fe;">Skull Cavern Elevator</span></a></b>: This mod adds an elevator to the skull cavern dungeon. It works the same way as the elevator in the mines.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/3094"><span style="color: #2b00fe;">Ladder Locator</span></a></b>: This mod displays which stones will generate a ladder for you to go deeper in the mines or skull cavern.</div><h3 style="text-align: justify;"><b>Stardew Valley Expansion Mods</b></h3><div style="text-align: justify;"><b><a href="https://www.nexusmods.com/stardewvalley/mods/3753" target="_blank"><span style="color: #2b00fe;">Stardew Valley Expanded</span></a>: </b>This is probably the most popular mod for Stardew Valley. It adds tons of new locations, new items, new crops, new cooking recipes, new npcs, new fish etc etc. This can be a very overwhelming mod for those who are new to Stardew Valley so I strongly recommend playing through the base game first and then download this.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><a href="https://www.nexusmods.com/stardewvalley/mods/7286" target="_blank"><b><span style="color: #2b00fe;">Ridgeside Village</span></b></a>: This is another extremely popular Stardew Valley mod. This is similar to the Stardew Valley Expanded that it adds tons of new content to the game. My recommendation above applies to this mod as well. </div><h3 style="text-align: justify;"><b>Retextures</b></h3><div style="text-align: justify;"><b>Animal Reskins</b></div><div style="text-align: justify;"><b><br /></b></div><div style="text-align: justify;"><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/3168" target="_blank"><span style="color: #2b00fe;">Elle's New Coop Animals</span></a></b>: This is a reskin for all coop animals. There are multiple reskins and you can pick any you like.</div><div><div><b><br /></b></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/3167" target="_blank"><span style="color: #2b00fe;">Elle's New Barn Animals</span></a></b>: Same as above, this mod is a reskin for barn animals. Again there are multiple versions and you can pick whatever you like.</div></div><div><br /></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/9097?tab=description" target="_blank"><span style="color: #2b00fe;">Pet Facelift</span></a></b>: This mod reskins your pet. There are many different dog and cat skins. I'm currently using the husky for my dog.</div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXEeYCHpv-fT2LJj0s7OUg2-DrlPH2gsPYKg_gnBuTT9ttD86vB3mwmwuB6vH4EXvDodUoSk6lMXaJ_DVqHi0hsZDybyjutwQo1iv-arrU6VZEW_ViWe8y81PW3nuTsGpfRy5KAqQsneZwdrGup4TdkY9IdCfBHzz7OopXvbYos8F8ft9VMQN4f_wL2Rs/s1920/20230912173942_1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXEeYCHpv-fT2LJj0s7OUg2-DrlPH2gsPYKg_gnBuTT9ttD86vB3mwmwuB6vH4EXvDodUoSk6lMXaJ_DVqHi0hsZDybyjutwQo1iv-arrU6VZEW_ViWe8y81PW3nuTsGpfRy5KAqQsneZwdrGup4TdkY9IdCfBHzz7OopXvbYos8F8ft9VMQN4f_wL2Rs/s16000/20230912173942_1.jpg" /></a></div><div><br /></div><div><b>Furniture</b></div><div><b><span style="color: #2b00fe;"><br /></span></b></div><div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/1731" target="_blank"><span style="color: #2b00fe;">Mi's and Magimatica Country Furniture</span></a></b></div><div><span style="color: #2b00fe;"><br /></span></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/1024" target="_blank"><span style="color: #2b00fe;">Warm Cozy Fireplace</span></a></b></div><div><span style="color: #2b00fe;"><br /></span></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/5351" target="_blank"><span style="color: #2b00fe;">Industrial Kitchen and Interior</span></a></b></div><div><span style="color: #2b00fe;"><br /></span></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/5444" target="_blank"><span style="color: #2b00fe;">Industrial Furniture Set</span></a></b></div><div style="font-weight: bold;"><span style="color: #2b00fe;"><br /></span></div></div><div style="font-weight: bold;"><a href="https://www.nexusmods.com/stardewvalley/mods/1881" target="_blank"><span style="color: #2b00fe;">Fancy Lamps</span></a></div><div style="font-weight: bold;"><a href="https://www.nexusmods.com/stardewvalley/mods/6098" target="_blank"><span style="color: #2b00fe;"><br /></span></a></div><div style="font-weight: bold;"><a href="https://www.nexusmods.com/stardewvalley/mods/6098" target="_blank"><span style="color: #2b00fe;">Rustic Country Town Interiors</span></a></div><div style="font-weight: bold;"><br /></div><div style="font-weight: bold;">Buildings</div><div style="font-weight: bold;"><br /></div><div><span style="font-weight: bold;"><a href="https://www.nexusmods.com/stardewvalley/mods/4542?tab=files" target="_blank"><span style="color: #2b00fe;">Medievil Buildings</span></a>: </span>This mod only reskins the buildings on your farm. To change the skins of the entire town in the same style download the following mod:</div><div><br /></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/7332" target="_blank"><span style="color: #2b00fe;">Way Back Pelican Town</span></a></b></div><div><br /></div><div><div><a href="https://www.nexusmods.com/stardewvalley/mods/299" target="_blank"><span style="color: #2b00fe;"><b>Bathroom after 2nd House Upgrade</b></span></a>: This mod adds a bathroom to your house after you get the 2nd upgrade. You can use the bath to regenerate energy if you want but I only use it for decoration. </div><div><br /></div><div><b>Clothes</b></div><div><b><br /></b></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/9969" target="_blank"><span style="color: #2b00fe;">Fashion Sense</span></a>: </b>This mod adds the hand mirror item in Pierre's store. Once you purchase it, you can change your clothes. There are lots of other clothing mods that require Fashion Sense. Once you download those mods, the clothes will show up in the hand mirror.</div><div><br /></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/10102" target="_blank"><span style="color: #2b00fe;">Cozy Scarves</span></a>: </b>This and the next one are perfect for winter :)</div><div><br /></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/13674" target="_blank"><span style="color: #2b00fe;">Milos Better Beanies</span></a></b></div><div><br /></div><div><b>Scarecrows</b></div><div><br /></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/936?tab=posts" style="color: #2b00fe;" target="_blank">Owl Scarecrows</a><span style="color: #2b00fe;">: </span></b>I really don't like the default scarecrows but I happen to love owls so these two mods are perfect for me.</div><div><br /></div><div><b><a href="https://www.nexusmods.com/stardewvalley/mods/6294" target="_blank"><span style="color: #2b00fe;">Owl Deluxe Scarecrow</span></a></b></div><div><br /></div><div><br /></div></div></div>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-20405011309490066512023-09-06T21:10:00.006+03:002023-09-07T02:43:12.268+03:00Palia Tips and Tricks for Beginners<p style="text-align: justify;">Palia is a very enjoyable cozy life sim MMO game developed by Singularity 6. It's currently in open beta and more and more people are picking it up. To welcome these new players and help them get familiar with the game, I have prepared a Palia guide.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiafjSsuhYV9HqmZS6hx5RIo_GbuzvoCxhdISqacnM-R5qqAv8M84iSv4tDDmlcTrl1JkBbcDQq9lizc4LunUqToe4U2DNWOf1NYtwekUUwyihlMrxTFdQwfyCpAS8L8BKUlpcaxTYaRTKNWaUWpYE4pPBvm2-bNPQ1PVYgTnyhg6LH7GYY2Vnv6TZcq5o/s1280/VAL_20230903.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiafjSsuhYV9HqmZS6hx5RIo_GbuzvoCxhdISqacnM-R5qqAv8M84iSv4tDDmlcTrl1JkBbcDQq9lizc4LunUqToe4U2DNWOf1NYtwekUUwyihlMrxTFdQwfyCpAS8L8BKUlpcaxTYaRTKNWaUWpYE4pPBvm2-bNPQ1PVYgTnyhg6LH7GYY2Vnv6TZcq5o/s16000/VAL_20230903.png" /></a></div><p style="text-align: justify;"><b>Clear your house plot</b></p><p style="text-align: justify;">When you first begin Palia, you will lack many basic resources. Your house plot will help you regarding this since it has many trees and rocks. You will collect all your most basic resources from your house plot. You even have a pond to fish in. </p><p style="text-align: justify;"><b>Eat food to gain focus</b></p><p style="text-align: justify;">Palia's "energy" system is a little different to other life sim games. When you eat food you gain focus points. Having focus points allows you to get extra experience from using your skills. By eating food, you are essentially gaining skill levels much faster than not eating. Your character will start the game with a focus bonus of 25%. This means if you have focus points, when you use a skill you will gain 25% bonus experience on top of normal experience. It is possible to upgrade your focus bonus and focus bar which I will talk about next.</p><p style="text-align: justify;"><b>Use Renown at Phoenix and Dragon Shrines for focus upgrades</b></p><p style="text-align: justify;">Renown is a form of currency you earn by doing quests, chatting with villagers and giving gifts. Renown is capped at 1000 so if you get close to it, make sure to use up your renown points. You will see yourself collecting many renown points in early game as there are so many quests to complete. But once you are late game, your renown gain will substantially decrease. While it is possible to buy writs with renown points to expand your buildable area in your house plot, it's a much better strategy to spend your renown points at the Phoenix and Dragon Shrines in early game and then buy writs once your focus upgrades are complete.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiePTwszB5lIp5KqGjfBTCs-nrk2ZbxLXaaw7ukkTKMSKfzQzYtkPpLYOhDszx4fHTT1El9xlPOJ8JMzJVWJSeHWBU6pvrSz9OI63xCPtJGwE3y4FHZRYATm7JBnVoCIS_tJUxYTcaWsfGw777SLVxO5E5tQsG8kkjbd5phioyxtYoz7K-8NNO53T7baBo/s1920/12.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiePTwszB5lIp5KqGjfBTCs-nrk2ZbxLXaaw7ukkTKMSKfzQzYtkPpLYOhDszx4fHTT1El9xlPOJ8JMzJVWJSeHWBU6pvrSz9OI63xCPtJGwE3y4FHZRYATm7JBnVoCIS_tJUxYTcaWsfGw777SLVxO5E5tQsG8kkjbd5phioyxtYoz7K-8NNO53T7baBo/s16000/12.png" /></a></div><p style="text-align: justify;">At the Phoenix Shrine, you can spend 100 renown to increase your focus bonus. You can upgrade this up to 100% which means you earn double experience from using a skill. Between 25% and 50%, you get 5% focus bonus upgrade per 100 renown. Between 50% and 75% this will decrease to 2.5% and between 75% and 100% you will only get 1% per upgrade.</p><p style="text-align: justify;">At the Dragon Shrine you can spend 100 renown to increase your focus meter. Your character will begin the game with 200 max focus. The first increase is free, which will increase it to 300. You get 50 increase per 100 renown until your max focus is 500. Once it's 500, you will get 25 per upgrade and then at 750 you will get 10 per upgrade. These shrines are not missable. There is a quest in early game that will take you to both of these shrines.</p><p style="text-align: justify;"><b>Don't forget to repair your tools</b></p><p style="text-align: justify;">Having to repair tools is probably the most stressful part about Palia. All tools have durability and you must repair them. If a tool gets broken, it will downgrade to its previous tier which will require you to recraft its upgrade. Tools can be repaired in exchange for gold at Sifuu's blacksmith. Once you reach level 4 in mining, you will unlock the repair station. You can craft repair kits to repair your tools in your house plot.</p><p style="text-align: justify;"><b>Always use worm when fishing</b></p><p style="text-align: justify;">Fishing with worms will always give you fish that can be sold for a lot more than the worm's worth. In early game you can start fishing with a regular worm which can be bought at Zeki's general store for 10 gold. When you reach fishing level 4, you can unlock the regular worm farm. You can put food and produce in it to generate regular worms and fertilizer. Once you reach fishing level 7, you will unlock the glow worm farm. Glow worms will allow you to catch the most valuable fish.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3R4BjObUP2tnAHiwfvsKA9qZWWxjuIx_8Yy6x2BJPQqtDAV3fPZBFDQhhsSVADxpko8rN3_zrz1B_5ut67AXDkjOI0n2UAU88tm4huz07JrqGQOSeWOTK4_Xkb09tAjai8hahgsMzvA7VaQFdHZbipm-VlVVw7Z1PmhB6s40KZAIqH3ulVItI7jk_A7M/s1280/VAL_20230906_1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3R4BjObUP2tnAHiwfvsKA9qZWWxjuIx_8Yy6x2BJPQqtDAV3fPZBFDQhhsSVADxpko8rN3_zrz1B_5ut67AXDkjOI0n2UAU88tm4huz07JrqGQOSeWOTK4_Xkb09tAjai8hahgsMzvA7VaQFdHZbipm-VlVVw7Z1PmhB6s40KZAIqH3ulVItI7jk_A7M/s16000/VAL_20230906_1.png" /></a></div><p style="text-align: justify;"><b>Always cook food before selling</b></p><p style="text-align: justify;">Make a campfire as soon as you can. You will gather many meat, mushrooms and fish during your adventure. Instead of selling these, always cook them at the campfire first. This will help you level up your cooking skill but it will also give you a chance to get a star quality meal which sells for more than normal. As you level up your cooking you will unlock more complicated recipes that will require these ingredients but until then always use the campfire.</p><p style="text-align: justify;"><b>Take advantage of crops that give multiple harvest</b></p><p style="text-align: justify;">Tomatoes, blueberries and apples give multiple harvest. While blueberries and apples are late game crops, you can buy tomatoes from the moment you start the game. You can find tomato seeds at Zeki's general store. Plant them for lots of tomato harvests so you won't have to rebuy seeds after every single harvest. Once you get level 2 gardening, you will unlock the seed collector which will process your crops into multiple seeds so you won't have to buy seeds again. For example 1 potato can give 4 seeds! Money is scarce in this game and everything is very expensive, so doing this will greatly help your budget.</p><p style="text-align: justify;"><b>Pay attention to crop bonuses</b></p><p style="text-align: justify;">Gardening in Palia can be a very complicated process. There are only a few crops in the game but they all come with different bonuses. Some crops provide nearby crops with water retention, some give weed prevention, some give harvest boost... To keep up with this complicated process, take advantage of the <a href="https://palia-garden-planner.vercel.app/" target="_blank"><span style="color: #2b00fe;">garden planner</span></a> to effectively plan out your garden.</p><p style="text-align: justify;"><b>You can stack fertilizer</b></p><p style="text-align: justify;">You can stack one type of fertilizer per square up to 99 times. Every day a crop uses 1 fertilizer but if you stack them up you won't have to use fertilizer on your crops every single day.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjadOaYY2jWtBJ2R9USjPOVMbzm4PLmXYYSyNz3uXrmFD0WnJONweRzF8N7K028Dm7m5T6ZzH8JYBhzVxGtxQ3jDiAlmazhMNaCi4T7rTMGcXmzRm74OwhTCe42NNizxR56yTtBaPda0yAzwVEJUdkJ0qGQEDoWa_EVUQ5cTkv0vMNSOFThN5TJiN1Jnt8/s1280/VAL_20230906_10.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjadOaYY2jWtBJ2R9USjPOVMbzm4PLmXYYSyNz3uXrmFD0WnJONweRzF8N7K028Dm7m5T6ZzH8JYBhzVxGtxQ3jDiAlmazhMNaCi4T7rTMGcXmzRm74OwhTCe42NNizxR56yTtBaPda0yAzwVEJUdkJ0qGQEDoWa_EVUQ5cTkv0vMNSOFThN5TJiN1Jnt8/s16000/VAL_20230906_10.png" /></a></div><p style="text-align: justify;"><b>Give gifts to villagers everyday</b></p><p style="text-align: justify;">A lot of story and quest progression is locked behind friendships. Each villager has a quest at friendship levels 3 and 4. To reach the end of the story questline in beta, you need to have level 4 friendship with a villager. Each villager will have up to 4 weekly requests from you. 2 of them will be for liked gifts while the other 2 for loved gifts. You can talk to the villagers to learn what they request that week. You can also talk to each villager once per in-game day for friendship gain. However you can only gift each villager only once per real life day.</p><p style="text-align: justify;"><b>Buy crafting licenses to increase the number of crafters you can place</b></p><p style="text-align: justify;">At the start of the game you can only place 5 crafters on your house plot. To place additional crafters, you need to go to the Town Hall to buy crafting licenses. Each crafting license allows you to place one additional crafter. The maximum number of crafters you can place per plot is 31. The price of crafting licenses increase after each purchase.</p><p style="text-align: justify;"><b>Don't spend money at Tish's furniture store in early game</b></p><p style="text-align: justify;">Everything Tish sells at her store can be crafted once you have enough furniture skill and the materials. Flow wood and palium ore can be hard to find in early game so once you get good income you might opt for buying the furniture that requires these rare materials rather than farming and crafting them yourself but this shouldn't be done in early game. There is much more important things you need to spend your money on such as inventory upgrades, chest upgrades, skill recipes, additional soil, crafting licenses so you should save up for those first. Then you can buy as many furniture as you want.</p><p style="text-align: justify;"><b>You can reset store inventory by server hopping</b></p><p style="text-align: justify;">Once you have accumulated enough money and you want to seriously invest in decorating your home, you will start to visit Zeki's black market and Tish's furniture store frequently. Very few items are sold at these store but if you don't like the current selection, you can quit and restart the game to reset the inventory until you find the furniture you want to purchase.</p><p style="text-align: justify;"><b>Loot can be shared</b></p><p style="text-align: justify;">As long as you get a hit in, all resources can be shared. You don't have to be in the same group either. And resources won't get split. If a large iron node has 7 iron in it and 3 players mine it together, each player will get 7 iron.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVcV1SdSRfzFt6C9W5inMFNyoaZbNycAEgBuzJdLH167g4p4_I1Ul4RZBEM9v9kO8KkjQ8QsRHHN3C9e7A6T2vbHwRZO6_mdoqUEa_D1xsJ0uhS6-4Kp6rzX-qBs_351ewvx93O3ZyLARz8S65o4dKc8ZGaE-8eljCoPUkBdh9-tAP1DkejeUpPz197nE/s1280/VAL_20230904_10.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVcV1SdSRfzFt6C9W5inMFNyoaZbNycAEgBuzJdLH167g4p4_I1Ul4RZBEM9v9kO8KkjQ8QsRHHN3C9e7A6T2vbHwRZO6_mdoqUEa_D1xsJ0uhS6-4Kp6rzX-qBs_351ewvx93O3ZyLARz8S65o4dKc8ZGaE-8eljCoPUkBdh9-tAP1DkejeUpPz197nE/s16000/VAL_20230904_10.png" /></a></div><p style="text-align: justify;"><b>You can use fish, bugs and food as decoration if they are star quality</b></p><p style="text-align: justify;">As long as they are star quality; you can use fish, bugs and food as decoration. </p><p style="text-align: justify;"><b>In placement mode press Z to remove grids</b></p><p style="text-align: justify;">If you don't want your decorations to lock in a grid, you can disable this in placement mode (default key Ctrl) by pressing Z. This will remove grids and prevent your decorations from locking in a place. Therefore you can have more freedom while decorating.</p><p style="text-align: justify;"><b>You can use wallpapers on the exterior of the house</b></p><p style="text-align: justify;">Don't limit yourself by using wallpapers in the rooms only, you can use them on the exterior of the house too!</p><p style="text-align: justify;"><b>Don't sell your stone</b></p><p style="text-align: justify;">You will come across many stone rocks in the beginning. It'll be easy to have a big surplus of stone and you may feel tempted to sell some of it. If you are truly short on cash and this is your only way, by all means go ahead. But I strongly suggest holding off on it since house expansions and high level furniture require a lot of stone bricks. </p><p style="text-align: justify;"><b>Lock the items you don't want crafters to use</b></p><p style="text-align: justify;">When you make a recipe, crafters will pull items from your storage chests. If you want to hold on to a specific ingredient and you don't want it to be used for a recipe, place it in a lockbox. The lockbox blueprint can be bought at Tish's furniture store.</p><p style="text-align: justify;"><b>You can upgrade your storage chests</b></p><p style="text-align: justify;">You will quickly find yourself running out of storage even in the early game. You can only place 8 storage chests. Chests themselves can be upgraded to copper and then iron. Copper storage chest upgrade costs 25k whereas the iron storage chest upgrade costs 100k making it one of the most expensive things in the game. Storage chest upgrades can be purchased at Tish's furniture store.</p><p style="text-align: justify;"><b>You can chop the broken signpost outside of your house plot</b></p><p style="text-align: justify;">This might be obvious to some people but it wasn't to me. Someone had to tell me for me to know that it was doable. </p><p style="text-align: justify;"><b>You can date multiple villagers</b></p><p style="text-align: justify;">Palia doesn't punish you for wanting to date everyone. Once you have enough romance points with a villager, they will give you their pins. You can equip these pins to get a romance boost with their owners. Once you wear a pin, other villagers will also be informed of who you are dating. However you can only equip 2 pins at a time, which doesn't really limit how many villagers you can actually date simultaneously. </p><p style="text-align: justify;"><b>Press K to enable photo mode</b></p><p style="text-align: justify;">You can take beautiful screenshots by bringing up the photo mode.The default key is "K". It has its limitations but it still allows you to hide the UI while taking screenshots.</p><p style="text-align: justify;"><b>Just enjoy the game</b></p><p style="text-align: justify;">Palia is a very casual game. You are not restrained by time. You don't have to min/max. You won't be punished for being out at night. You won't be limited by energy or stamina bars. You can play at a slow pace. Your crops won't die if you forget to water them or remove the weeds, they just stop growing. You can take a break and pick up from where you left off easily. The game won't punish you for not having the most efficient day. So just enjoy the game at your own pace. </p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-1604784098763504232023-09-04T18:13:00.002+03:002023-09-04T18:13:34.637+03:00Mimimi Games is Shutting Down :'(<p style="text-align: justify;">It is with a heavy heart I announce that Mimimi Games, one of my most favourite game studios, is shutting down. They <span style="color: #2b00fe;"><a href="https://www.mimimi.games/our-final-game/" target="_blank">announced</a> </span>that <a href="https://store.steampowered.com/app/1545560/Shadow_Gambit_The_Cursed_Crew/" target="_blank"><span style="color: #2b00fe;">Shadow Gambit: The Cursed Crew</span></a>, which received overwhelmingly positive reviews, will be their final game and they won't be making games anymore. They did: however, assured players that Shadow Gambit will be supported and will get a big content update later this year.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAAp-x8Jr-G6hAlxkzB-sGdQlWiHBFqO5r92hqK7pXW7bDZfDsAQD3UX8lcbnbi4l6XUg09FaqYQ9P5vCQlNjThhuxhH7HavIkCRYXegUt6bzbOJEDEIo5mTSEX33t0hYkj1WUoTLx16nVsuYTgsWZDZ8OqNYzv2GvNO2dSLdGdKjjSgnQhHcgr_kLags/s3840/SG_keyart_3840x2160.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2160" data-original-width="3840" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAAp-x8Jr-G6hAlxkzB-sGdQlWiHBFqO5r92hqK7pXW7bDZfDsAQD3UX8lcbnbi4l6XUg09FaqYQ9P5vCQlNjThhuxhH7HavIkCRYXegUt6bzbOJEDEIo5mTSEX33t0hYkj1WUoTLx16nVsuYTgsWZDZ8OqNYzv2GvNO2dSLdGdKjjSgnQhHcgr_kLags/s16000/SG_keyart_3840x2160.png" /></a></div><p style="text-align: justify;">Mimimi Games greatly contributed to the real time tactics genre which is so niche that it was dead before they revived it with their magnificent <a href="https://forsakenchronicles.blogspot.com/2017/09/shadow-tactics-blades-of-shogun-review.html" target="_blank"><span style="color: #2b00fe;">Shadow Tactics</span></a>, which is one of my most favourite games of all time. Then they developed the magnificent <a href="https://store.steampowered.com/app/610370/Desperados_III/" target="_blank"><span style="color: #2b00fe;">Desperados 3</span></a>. After that they released a standalone expansion to Shadow Tactics, <a href="https://store.steampowered.com/app/1579380/Shadow_Tactics_Aikos_Choice/" target="_blank"><span style="color: #2b00fe;">Aiko's Choice</span></a>.</p> <script async="" charset="utf-8" src="https://platform.twitter.com/widgets.js"></script>
<p style="text-align: justify;">They got the formula down for the real time tactics genre. They knew what we wanted from RTT games and they took great inspiration from the genre's classics like Commandos. All their games were incredibly enjoyable, bug free and premium quality. They were a big joy for me to play. These games could be extremely hardcore if you wanted yet also beginner friendly on easier difficulties. They introduced many gamers, who haven't played the Commandos series, to the world of stealth strategy real time tactics.</p><p style="text-align: justify;">I'm extremely upset at this news. It's also very sad to see a high quality studio shut down. I will forever remember Mimimi Games as one of the best game studios of all time. I hope the developers within the studio will find great positions in other game studios. Meanwhile it's quite disappointing to see this niche genre die out again. I hope the torch will be passed down to another studio.</p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-11330980538387237232023-09-03T18:10:00.009+03:002023-09-03T22:20:46.106+03:00Palia Developers Don't Want You to Make Money<p style="text-align: justify;">Palia is a game where everything is expensive. And I truly mean expensive. The recent Maji Market event added plushies that cost 65k! To unlock the gazebo, you need to spend 300k to unlock all houseplots and then pay an additional 10k to buy the blueprint. The gold cap is also 300k. You can't have more than 300k gold. Therefore Palia players are forced to find effective money making methods to keep up with these insane prices.</p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsGMhEpC0vvsfOIPNxYfusrPNj0yteTPh9gYlJum8jtoUMjV6FnHjQRkm1RoFDloCpf2BK12HOlddUTfYDDpnJR8aC60mToBK4kARTAYvdVDB5y30PSbcVuzcwVnsyfU1w_s3Znnr4xyPrxzXhzUlyb8wno3Hcn_hcx_Wtp8A2h0h_46hgFJFDMIUI9zc/s1280/VAL_20230826_19.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsGMhEpC0vvsfOIPNxYfusrPNj0yteTPh9gYlJum8jtoUMjV6FnHjQRkm1RoFDloCpf2BK12HOlddUTfYDDpnJR8aC60mToBK4kARTAYvdVDB5y30PSbcVuzcwVnsyfU1w_s3Znnr4xyPrxzXhzUlyb8wno3Hcn_hcx_Wtp8A2h0h_46hgFJFDMIUI9zc/s16000/VAL_20230826_19.png" /></a></div><p style="text-align: justify;">Shortly after open beta started some good gold farming methods were discovered. The first one was hunting. The spawn rate of animals was quite short so you could hunt without breaks with new animals spawning left and right right after you keep killing them. But hunting is a very involved activity. You can't just shut your brain and do it on autopilot. Basic animals can be killed in one shot with standard arrows but there is a more uncommon type of animal that takes 2-3 shots to kill and you need to chase it cause there is no way to one shot it. If you decide to hunt the rare animal, it becomes even harder since they have magical abilities such as spawning multiple copies or teleporting. First nerf to gold farming came shortly after open beta started. Singularity 6 nerfed the spawn rate of animals so now it takes a lot longer for them to spawn which seriously damaged those hunted to make money.</p><p></p><p style="text-align: justify;">Another good way to farm gold was with gardening. People started mass producing tomatoes which give multiple harvests and placing tomatoes in a seed collector and selling all the seeds, preferably star quality seeds. This tactic remained for a few weeks until last week, when the developers nerfed this too. Before the nerf 2 tomatoes were required to make a seed. Now we need 3 tomatoes but they buffed the time it takes to process tomatoes into seeds. Previously it was 42 minutes, now it is 30 minutes.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ6GvD3UokHqyf2023f4qdMmkJr5eWUk9c6N0W3zRj6IeuRtTbJR0Hf8AD1pmQhW6sc5CEbKZ8tRgdbIMbJi3fTJgFKA3BEHxx7dPGN6J1s6eCSHgdlIH3_xfcJYlnjXHK1nDCjcrcWbIl6-9gp3x_RO57wCaBvnHq0DrnD8qQ58epmBUDKYrf7Q3OWac/s1280/VAL_20230901_9%20copy.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJ6GvD3UokHqyf2023f4qdMmkJr5eWUk9c6N0W3zRj6IeuRtTbJR0Hf8AD1pmQhW6sc5CEbKZ8tRgdbIMbJi3fTJgFKA3BEHxx7dPGN6J1s6eCSHgdlIH3_xfcJYlnjXHK1nDCjcrcWbIl6-9gp3x_RO57wCaBvnHq0DrnD8qQ58epmBUDKYrf7Q3OWac/s16000/VAL_20230901_9%20copy.png" /></a></div><p style="text-align: justify;">But the real best way to make money in Palia has always been <a href="http://forsakenchronicles.blogspot.com/2023/08/my-first-ever-cake-party-in-palia.html" target="_blank"><span style="color: #2b00fe;">cake parties</span></a>. You can make a whopping 50-60k in an hour but you need to gather 15 people. A lot of people including myself have been waiting for a nerf to cakes. I was expecting them to nerf it with the Maji Market update but luckily the developers gave us a little more time. However, in a recent <a href="https://www.reddit.com/r/Palia/comments/1650bkg/comment/jybicst/" target="_blank"><span style="color: #2b00fe;">AMA on Reddit</span></a>, Palia developers confirmed that the cake parties will be nerfed. This is what they had to say about cake party nerfs:</p><blockquote><p style="text-align: justify;">Cake parties on the other hand are awesome and an activity we very much want to preserve, but they are generating too much income right now. We intentionally designed cooking around being a multiplayer activity, and wanted to encourage players to play in ways like this. Given the high cost of organising a cake party, we think it’s ok for this to be one of the best, if not the best value generating activity in the game. We’re discussing options to bring the income earned down while preserving the overall benefit of this activity and will share when we have a path forward. Long term, the better solution is adding more dishes of this complexity to ensure players aren’t just making celebration cakes at these parties, but other dishes and multiplayer activities as well.</p></blockquote><p style="text-align: justify;">For some reason Singularity 6 really doesn't want players to make money, they don't want you to hoard money either. There are limits on everything. I've seen the developers saying that they don't want players to focus on money. Yet they keep adding insanely expensive items into the game which forces people to look for ways earn decent gold.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid2Cmpn2142kPTUVgxQOCSDUB0f9lbyiVdPfRq1CXvqYSkqfzfHgn1b9YgRtDiDYHXgnbolZZSNDJ31Snhu4FNYY1-We_ocH4Tz57wFuTEOK0YHE-SjAQ8EUAp6hMchHjixQWQIS6_4vMJJ0BtguRd4g_hUoJyTUsKONuV5qHVsjfrIBgTEmXqnBGAFFI/s1280/VAL_20230830.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEid2Cmpn2142kPTUVgxQOCSDUB0f9lbyiVdPfRq1CXvqYSkqfzfHgn1b9YgRtDiDYHXgnbolZZSNDJ31Snhu4FNYY1-We_ocH4Tz57wFuTEOK0YHE-SjAQ8EUAp6hMchHjixQWQIS6_4vMJJ0BtguRd4g_hUoJyTUsKONuV5qHVsjfrIBgTEmXqnBGAFFI/s16000/VAL_20230830.png" /></a></div><p style="text-align: justify;">Normally money grinding is a very long process in this game. The only quick solution so far was the cake parties but to even join one, unless you are on oven, you need endgame materials such as blueberries or apples which can be obtained by either reaching level 10 in gardening and buying the seeds with gardening coins. Or reaching friendship level 3 (max is level 4) with two NPCs and doing their friendship quests. These fruits aren't available in early game. So the cake party isn't "free" money (unless you are on oven), it takes a lot of effort to prepare for it depending on which role you take. It's also the only MMO aspect of the game. So it feels justified to be rewarded for it because 1: you put in the effort to prepare the ingredients and 2: you are willing to socialise which is what the developers want you to do.</p><p style="text-align: justify;">I don't know what will be the best way to make money next. Maybe the cake parties will still be worth it but we don't know for sure. I just hope that when they nerf the cake parties, they won't end up killing them entirely. This game really does need this activity to feel like the MMO the developers advertise Palia to be.</p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-31052142750047046352023-09-01T19:01:00.005+03:002023-09-04T21:29:42.443+03:00Loftia Kickstarter Campaign Ends<p style="text-align: justify;">Loftia, an upcoming life/farm sim MMO reached the end of its Kickstarter campaign with a total pledge of $1,271,661. Loftia has managed to reach every single stretch goal. This Kickstarter campaign has been a great achievement for the two developers who quit their day jobs to make the game of their dreams.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTiOZU8vq0DAOTOTPWaSIzqPsQv1QsZoUSfdkx3HMKHrSH61O3HqMQAttKpwL89owp3K8mILSjlVAhi3unl0DKEQsh37mHelNnyCOGKI3y29pWvXdMt8_Q5Ywqk_V_lXUO5I8nDxXN3BRhhFN98W5Hi6Pa0XnPq8U3UQEy225jE4PUcoayYFMMDe8R3xI/s2560/Hero2.4eb96721_Z1q8lPF.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1441" data-original-width="2560" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTiOZU8vq0DAOTOTPWaSIzqPsQv1QsZoUSfdkx3HMKHrSH61O3HqMQAttKpwL89owp3K8mILSjlVAhi3unl0DKEQsh37mHelNnyCOGKI3y29pWvXdMt8_Q5Ywqk_V_lXUO5I8nDxXN3BRhhFN98W5Hi6Pa0XnPq8U3UQEy225jE4PUcoayYFMMDe8R3xI/s16000/Hero2.4eb96721_Z1q8lPF.jpg" /></a></div><p style="text-align: justify;">Loftia is set to release as early access in late 2025 so we still have a long way to go but I hope this successful Kickstarter campaign will allow them to make a great cozy farm sim MMO, a very niche genre that offers only one game, Palia, so far. </p><p style="text-align: justify;">I am very much looking forward to Loftia. I love the Animal Crossing style graphics and am particularly interested in hydroponic farming which is something as far as I know has never been done in a farming simulator thus far. </p><p style="text-align: justify;">This game will have the chance to learn a lot from Palia. Palia will most likely have been officially released by then. This will allow Loftia developers to follow its journey closely, learn from its mistakes, collect data about our feedback and <a href="https://forsakenchronicles.blogspot.com/2023/08/my-wishlist-for-palia.html" target="_blank"><span style="color: #2b00fe;">requested features</span></a> and apply this knowledge to Loftia. I expect some tough competition between the two when Loftia releases. This competition will also allow the two games to reach the best version of what they can be, which means a much more enjoyable gameplay experience for us players.</p><p style="text-align: justify;">Considering that cozy games seem to be taking over the world (and I'm all for it), we might see even more games in this genre in the future. </p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-49248882647504721382023-08-30T04:40:00.018+03:002023-09-03T01:31:10.945+03:00Palia's "Chapaa Chase" Minigame is Ruining The Maji Market Event<div style="text-align: justify;">Palia developer Singularity 6 recently released a blog update on the Maji Market, which was to be the first ever community event in the game. Many people including me were extremely excited and have been eagerly waiting for its release. Tonight, following a whopping 8-hour server downtime which was initially intended to be only 2 hours, the update is finally here for us to play.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM0br0U3eVKSmJ5edPs1hi8FwiUo4U86ZVE71HN-fwLCykwdUq_T6Hpi4Mq5uzTWp9mRd02FA_AuVsRvUJzZU2SaB9jvoPp_ddAgUNP8nqygBShvjoTYUIJgm9K7mkW1yEVI_oyzr4XsBP2SYzKBt5swbciKNGJreks6V0w7JqIzQd8pcOTMIC38S_nUI/s1280/VAL_20230830_6.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjM0br0U3eVKSmJ5edPs1hi8FwiUo4U86ZVE71HN-fwLCykwdUq_T6Hpi4Mq5uzTWp9mRd02FA_AuVsRvUJzZU2SaB9jvoPp_ddAgUNP8nqygBShvjoTYUIJgm9K7mkW1yEVI_oyzr4XsBP2SYzKBt5swbciKNGJreks6V0w7JqIzQd8pcOTMIC38S_nUI/s16000/VAL_20230830_6.png" /></a></div><div><div><br /></div><div style="text-align: justify;">There is only one quest line in the event and it's a nice quest even though it involves a lot of going back and forth; but the main problem with this event is the Chapaa chase minigame which was marketed as a community event even though it's anything but.</div></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">The chapaa chase minigame has you chasing after chapaas, an adorable furry animal in Palia, catching them and returning them to the designated area. You are awarded 10 tickets per catch. When this event was first mentioned I was quite concerned that it would turn out to be a big competition and everyone would compete to catch the chapaas rather than collectively working together. And my fears came true.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">I just did the minigame twice now and I am left feeling utterly angry and frustrated at the injustice of the event. It isn't a community event at all. Everyone is competing and you may as well miss out on catching a single chapaa which means you aren't awarded any tickets at all. And this minigame only happens once per in-game day which is 1-hour in real time and it lasts only for 5 minutes. So you have a very limited window too. Lag also plays a big part. There were many times someone that was way behind me caught a chapaa in front of me before I could even though I was much closer to it in my screen.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;"><div>The Chapaa chase is the only minigame available that rewards tickets. Some event related accomplishments also reward tickets but they require you to catch chapaas either solo or in a group. There is even an accomplishment for catching 15 chapaas in one game, only around 100 or so chapaas are released per game so how are you supposed to do that while the entire server is also chasing after them? There should have been more chances to earn tickets, more minigames. Catching chapaas as a group doesn't really mean anything either cause the rewards are for solo catches.</div></div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfY-8mOOI9PZeiNSQ14J3D9ZjnPXeXhfO-loE9NNXFjJGR3LgCGWd53FucnbFnfSg7auH5nHlr-vhD0KRK3BGZ54qC9p3LV2DABwXwKwQfzoY9anuoK_vkrnESmFvnlpf6vdEJmiEdezsEbqPlPVEv0qch5mm0TQT98CVRzLWFyvQbfZNMrH36baWnMjg/s1280/VAL_20230830_2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfY-8mOOI9PZeiNSQ14J3D9ZjnPXeXhfO-loE9NNXFjJGR3LgCGWd53FucnbFnfSg7auH5nHlr-vhD0KRK3BGZ54qC9p3LV2DABwXwKwQfzoY9anuoK_vkrnESmFvnlpf6vdEJmiEdezsEbqPlPVEv0qch5mm0TQT98CVRzLWFyvQbfZNMrH36baWnMjg/s16000/VAL_20230830_2.png" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Ticket items cost a lot too. There are plushies and pillows that cost 1000 to 1500 tickets each and a wallpaper that costs 2000 tickets. Plushies and pillows have multiple colours so if you are a true completionist and you want one of each colour, good luck catching more than a thousand chapaas while competing with 24 other players within a limited time frame. It's extremely frustrating. Just to get the wallpaper, which is the most expensive item in the ticket store, you need to catch 200 chapaas in a heavily competitive environment. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">How could this be fixed? Randomize the spawn points of chapaas so people won't camp them. Add multiple chapaas per spawn because currently there are times when only one chapaa spawns at a location and if someone grabs it, there aren't any extra for the person/people around. Increate the rate of chapaa spawn. Right now everyone learned the designated spawn locations and everyone, including myself, are camping these locations. I hate camping but if I don't do it, I won't catch any since people grab chapaas literally the second they spawn. And the spawn rate is so slow that you have lots of time to return to camping for the next spawn after you return the chapaa you caught previously. There should be more chapaa spawns as people are returning their caught chapaas to the pen, there should be no downtime. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">This is just off the top of my head too, I'm sure these ideas can be vastly improved for a better gameplay experience. Reward everyone for taking part in this. Don't turn it into a competition, don't encourage people to camp spawn locations so people can snatch them the second chapaas spawn, don't make people lose out. Don't make people hate each other for "stealing" the chapaas they chase.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Palia official Discord general chat is also full of similar complaints. I even know some people stopped trying completely and are waiting for a fix. I myself will stop participating once I get the wallpaper. I hope the overwhelming rage players feel about this minigame will push Singularity 6 release a patch to optimise the event in some way to make it a more enjoyable experience for everyone involved. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Update: Singularity 6 just released a statement about the Chapaa chase minigame on their official Discord.</div><div style="text-align: justify;"><div></div><blockquote><div>"Hi everyone!</div><div><br /></div><div>It hasn’t even been a week since Maji Market has landed in Palia, yet we’ve received so much feedback and information from our community. We count ourselves so lucky to have such dedicated and passionate players supporting us throughout this stage of Palia’s development journey.</div><div><br /></div><div>Based on information from our players, we’re taking a closer look at the Chapaa Chase and some other issues reported to us for the Maji Market overall. We’ll share some more with you when we can! </div><div><br /></div><div>Thank you so much, as always. We hope you have a happy timezone!"</div></blockquote><div>I'm glad they heard us and I hope the update will fix our issues.</div></div>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-51741264705396999862023-08-28T20:22:00.025+03:002023-09-03T22:15:10.838+03:00My First Ever Cake Party in Palia!<div style="text-align: justify;">You know how MMOs have dungeons, raids and bosses? Well Palia has cake parties! Normally Palia doesn't really feel like an MMO but cake parties remedy that. 15 people, sometimes even more, get together to tackle the boss of baking cakes! It's the most social activity in Palia and it's heavily encouraged by the developers. There is even a category for it on Palia's official <a href="https://discord.com/invite/playpalia" target="_blank"><span style="color: #2b00fe;">Discord</span></a>.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXNVeh8sZ-I5PQUUn1EjqAbrMKkenEXS4IdjwUVFfA8jhrwqgwO9SviCuAo2AiH1wD6Zy1pDxtCPKof9z-L1lz2gu6kqo59sexTwMBORGycZIBKrdEJwM25ZTSkBqtJgQRN7uoRQjWV8bsvTbHp9c9WTGCNFaWcKH6tDksTv8DEmrErVi7OOVNCjGmhiA/s1280/VAL_20230828.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXNVeh8sZ-I5PQUUn1EjqAbrMKkenEXS4IdjwUVFfA8jhrwqgwO9SviCuAo2AiH1wD6Zy1pDxtCPKof9z-L1lz2gu6kqo59sexTwMBORGycZIBKrdEJwM25ZTSkBqtJgQRN7uoRQjWV8bsvTbHp9c9WTGCNFaWcKH6tDksTv8DEmrErVi7OOVNCjGmhiA/s16000/VAL_20230828.png" /></a></div><div style="text-align: justify;">Baking a cake is a very complicated process if you are playing solo but it gets super simplified when people get together. One batch of Celebration Cake, which gives 3 cakes, requires 1 blueberry, 4 sweet leaf, 3 apple or blueberry jam, 3 flour, 3 egg, 4 butter and 1 milk. If you do this solo, you have to provide every single ingredient yourself and personally perform every single step. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Celebration cake has a whopping 15 steps to make. These steps are; mixing the sweet leaves 4 times, preparing the cake batter 3 times, putting all 3 cake batter in an oven and taking them out before they burn, jamming each cake layer one by one and then frosting the entire cake. It's just very convoluted and time consuming to perform alone. Therefore, in a cake party 15 cooking stations are made to accommodate 15 players so that each player can perform one step. </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhiZtnWDFXHDSJ8yWU7AAgGaeGkOuH6XBIL3bDc5CTvIWGXDo8Eh_XTAPhI4tkoaNfyRnQGvqoiUwr8pCNRwiOXffOT2Y0PVCmiPyjxff1ny2bl-QTQM_s6TeumaTq_MmdXYcu-LEUqVqUTAo_d7Mr8N10vyWo6DTLvAtsYVN2fHRFNt8c3ehyyTqy0ao/s1280/VAL_20230826_24.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhiZtnWDFXHDSJ8yWU7AAgGaeGkOuH6XBIL3bDc5CTvIWGXDo8Eh_XTAPhI4tkoaNfyRnQGvqoiUwr8pCNRwiOXffOT2Y0PVCmiPyjxff1ny2bl-QTQM_s6TeumaTq_MmdXYcu-LEUqVqUTAo_d7Mr8N10vyWo6DTLvAtsYVN2fHRFNt8c3ehyyTqy0ao/s16000/VAL_20230826_24.png" /></a></div><div style="text-align: justify;">The best part about cooking in Palia is that you don't have to provide all the ingredients if you are cooking as a group. You supply only what's required from the specific cooking station you operate. However, you still get all the rewards. On top of making a lot of money, cake parties also allow you to chat with a bunch of people, make new friends, visit and see many different home plots and find inspiration to decorate your own. It's such a big win for everyone and the whole event is very wholesome.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Cake parties also feel very inclusive. The baker (oven) position doesn't require any ingredients so it's a fantastic fit for beginners who don't have the endgame ingredients the cake requires. Most of the party hosts I saw try their very best to fill those position with beginners. Today I witnessed a host requesting the players to share their skill levels so they could see how far the participants are into the game. They try to prioritise oven positions for those with low skill so they could get a chance to feel included within the community. </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwumm9AbloL5U6Ac_NhxDT2bFR8Chn-LSX1N7fVIJFzN8v0qEwU8BRYhT2ShtQeJCbKCIZGD6HOFTW-XSi_yi6P3Yr0K-2_6VzlLzVR2BtosN5sRUfuk8W4oaVVxPMe7Q3mhmnd1FhRZJzcFk0iv36LP3o8OkMoDWcpvZRLCauA46JpvixxGjkZ_V82fQ/s1909/cakee.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="1073" data-original-width="1909" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwumm9AbloL5U6Ac_NhxDT2bFR8Chn-LSX1N7fVIJFzN8v0qEwU8BRYhT2ShtQeJCbKCIZGD6HOFTW-XSi_yi6P3Yr0K-2_6VzlLzVR2BtosN5sRUfuk8W4oaVVxPMe7Q3mhmnd1FhRZJzcFk0iv36LP3o8OkMoDWcpvZRLCauA46JpvixxGjkZ_V82fQ/s16000/cakee.png" /></a></div><div style="text-align: justify;">I recently joined my first ever cake party. It was hosted by the lovely <a href="https://www.twitch.tv/wadelady" target="_blank">WadeLady</a>, a variety streamer who focuses on cozy games. So not only was it to be my first ever cake party, it was also going to be streamed on Twitch. I was extremely anxious and shaking before it began. Our wonderful host was very welcoming and she made it a very pleasant experience for everyone who participated. Everyone had lots of fun. It was an amazing experience to meet new fellow bakers. </div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Since then I joined a lot more cake parties and took on many different roles. Majority of them had such lovely conversations going. It is just people cooking together and chatting about the game. After the party ends everyone applauds and congratulates each other on a job well done and thanks the host for hosting. It really warms your heart.</div><div style="text-align: justify;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifQcreFNJ4LdwKN4YgZMK6UUecOGGkR29RTcvcYqKyUR1YIkKRh5JR0JZi2CQGu8RE8u2MJ_BafW-YBaF7V6JexdXtCy2-uy0GnlFvfAt1_zT5ctDHXUl92QXFQixLVqiZPmO3_LUPDtwT5gAVYcuaV33ratyiVdRZGbyRvC44-u4wvoTey-Lyy8JjXyA/s533/Wholesome%20chat.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="533" data-original-width="533" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifQcreFNJ4LdwKN4YgZMK6UUecOGGkR29RTcvcYqKyUR1YIkKRh5JR0JZi2CQGu8RE8u2MJ_BafW-YBaF7V6JexdXtCy2-uy0GnlFvfAt1_zT5ctDHXUl92QXFQixLVqiZPmO3_LUPDtwT5gAVYcuaV33ratyiVdRZGbyRvC44-u4wvoTey-Lyy8JjXyA/s320/Wholesome%20chat.png" width="320" /></a></div>The best cake party I attended had so many things going wrong. Some got stuck, some burnt cakes, some prepared more than one ingredient, there were disconnects. But in the end none of it mattered because it had the most wholesome bunch of people I have ever met in an online community. Here is a screenshot of how our chat was while we were baking cakes. After the party ended we took a group screenshot together and added each other as friends. Afterwards we did house visits so we could get a look at how everyone decorated their homes. I had the best time in that cake party. I still smile when I think about it. This is what this game is all about. This is what makes this game so special.</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMRXUAoUEhEJ9T4LAGRbzU3QKTN3_pOU23fnMOmvfqaxDXdONdu2H6brxOsvwrrHC96kZtqracCGExXQdrIr57u-BNE_mgSC9OTmY4GUUyfJbmcO2oEk5Zk4MvkA5HXrLU7pD9gyMgH78DS2ku5Kz6gH67YVGUdcolC8U51b8PpNavgbg2U4wcNwc7Bso/s1280/Best%20cake%20party%20ever%201.png" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMRXUAoUEhEJ9T4LAGRbzU3QKTN3_pOU23fnMOmvfqaxDXdONdu2H6brxOsvwrrHC96kZtqracCGExXQdrIr57u-BNE_mgSC9OTmY4GUUyfJbmcO2oEk5Zk4MvkA5HXrLU7pD9gyMgH78DS2ku5Kz6gH67YVGUdcolC8U51b8PpNavgbg2U4wcNwc7Bso/s16000/Best%20cake%20party%20ever%201.png" /></a></div><div style="text-align: justify;">Of course not every cake party has to be this amazing. Some are just quite silent and everyone acts like a machine designed to bake cakes. Hell I do that myself sometimes. So far the most "toxic" cake party had someone say "I like you are being social and all but can you focus please?" and in another one someone said "Stop sleeping". That was the "most toxic" cake party I encountered so far. Most of them are just silent and calm but occasionally running into a fantastic group makes the game so much worth playing.</div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Cake parties will surely be nerfed in the near future. I don't think Singularity 6 intended for this cake to be massed baked at this level and sold for insane profit. However I just hope it won't be a devastating nerf that would make the cake parties redundant. Right now this is the only part of the game where it truly feels like an MMO. This activity should be encouraged, not taken away.</div>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-58069817632321444912023-08-24T18:07:00.018+03:002023-09-12T14:54:05.088+03:00My Wishlist for Palia<p style="text-align: justify;"> After a few days of extensive Palia sessions, I am in a much better position to judge the game and see what's missing and how the game can be improved. Constructive criticism is important, especially in the case of Palia since the game has insane potential.</p><p style="text-align: justify;">Here is a list of the features I'd like to see being added or changed</p><p></p><ul style="text-align: left;"><li style="text-align: justify;"><b>Individual storage</b></li></ul><div style="text-align: justify;">Currently Palia has general storage. You can have 8 chests and 3 lockbox and every item you put in a chest can also be accessed by all the other chests. This makes it very cluttered especially when you store 93485983 furniture items you can't filter out (furniture doesn't take up any inventory slots). I want to dedicate a chest to furniture only, another chest for only crops, one chest for only fish/bugs so on and on. Current general storage system has categories but it isn't enough and there is just so much clutter to go through. If general storage system is here to stay then the next item on my wishlist is:</div><p></p><p></p><ul style="text-align: left;"><li style="text-align: justify;"><b>Search function in storage, option to filter out furniture</b></li></ul><div style="text-align: justify;">Again, finding the item you want can be very time consuming. If we can search the item we want, it'll be much easier to find it among all the clutter.</div><ul style="font-weight: bold; text-align: left;"><li>Auction house, economy, trading</li></ul><div style="text-align: justify;">Palia currently doesn't have any of these things. Economy is purely on you making money and buying stuff with it. We can't sell the furniture we make. If the game had some kind of an auction house, we could put our furniture or materials or cooking ingredients and sell those to other players. We also really need a trading system. Currently if you need a specific material, you can request it in the social menu but you can only do this 5 times per week and only in small amount. With trading we could easily be able to gift or trade items we don't need with players who need them.</div><div style="text-align: justify;"><ul><li><b>Minimap</b></li></ul></div><div style="text-align: justify;">Currently we have a very useless day/night cycle indication instead of a minimap. We can already see the time, we don't need further UI clutter especially when we lack a basic feature such as a minimap.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizC84WOiOriaKRKQLZ6NOJcSar4g2jOazu7KfcGg1laHRb49ezgVwxv_v7FRymo3qDUpL63xg4SfGQVVYA_L3wHHfOrmXQOB4cXensExjwdZ2O4RJdLYlgk0fOszl1W6p-qGDJ0ZauIiD2FPl9NEtMTf-J1N_7WCi-a4FtQSSSkRqr_rvEoVPFnvhigjU/s1280/VAL_20230901_5.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizC84WOiOriaKRKQLZ6NOJcSar4g2jOazu7KfcGg1laHRb49ezgVwxv_v7FRymo3qDUpL63xg4SfGQVVYA_L3wHHfOrmXQOB4cXensExjwdZ2O4RJdLYlgk0fOszl1W6p-qGDJ0ZauIiD2FPl9NEtMTf-J1N_7WCi-a4FtQSSSkRqr_rvEoVPFnvhigjU/s16000/VAL_20230901_5.png" /></a></div><div style="text-align: justify;"><ul><li><b>Bulk crafting</b></li></ul></div><div style="text-align: justify;">Items such as repair kits, smoke bombs and arrows are crafted quite frequently. You get 20 item per craft and if you need to craft 100 arrows, you need to open the crafting menu, scroll all the way down to arrows, click to craft, then open the crafting menu, scroll all the way down to arrows, click to craft so on and on 5 times! This is very clunky and wastes a lot of time. There should be a slider so we could select how many times we want to craft the item.</div><div style="text-align: justify;"><ul><li><b>Increased stacks</b></li></ul></div><div><div><div style="text-align: justify;">Right now item stacks are quite low. The game really doesn't want you to hoard. You can only stack 5 star quality fish and 5 normal quality fish. If you are fishing your inventory will fill up very quickly. Same goes for bug catching. I get that they want to make inventory slots feel very valuable but I still wouldn't mind a little more increase. Let's say 10 or 15. (We don't have to copy Stardew Valley here, 999 would be way too overkill for Palia)</div></div><div><ul style="text-align: left;"><li style="text-align: justify;"><b>Instanced resources</b></li></ul><div style="text-align: justify;">I already touched upon this on my <a href="http://forsakenchronicles.blogspot.com/2023/08/the-most-wholesome-aspect-of-palia-is.html" target="_blank">previous</a> post. In that post I said that some loot persists for all players even if they are looted but today I learned that it's only for a brief time. Once someone loots a forageable, you have around 10-20 or so seconds (I don't know exactly) to loot it, otherwise it will disappear. Some resources like flow infused trees and palium nodes just disappear for the entire server. Resources can be shared but not a lot of people want to report the location of them and wait for 5-10 mins for people to arrive and then collect it. If you are on a nice talkative server, it's very enjoyable to work together cause you can really feel the MMO aspect of the game but I also got into a lot of silent servers where people only did stuff solo and noone really reported anything and saw many people taking rare resources without reporting or waiting for others to arrive. This makes you lose out on valuable resources, especially if you don't have a lot of time to play.</div></div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhehvaI7RSJw3LAfhGbQ7_cY3uCuelhQ3VuKQPoU-XWh6roP3jHC1cb5t1KnY4vCNbDPuaykgFJEI6J0kr4H3o_XK6BISTBXPmhcv4jxoQeKAPbHZHNaNmeanV6KalGGar3K9Xwq8jvunG8rLdbnT25wpmC8fuuOboEBShBxlRtBLf9VYLLHgbqUGL7BPE/s1280/VAL_20230901.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhehvaI7RSJw3LAfhGbQ7_cY3uCuelhQ3VuKQPoU-XWh6roP3jHC1cb5t1KnY4vCNbDPuaykgFJEI6J0kr4H3o_XK6BISTBXPmhcv4jxoQeKAPbHZHNaNmeanV6KalGGar3K9Xwq8jvunG8rLdbnT25wpmC8fuuOboEBShBxlRtBLf9VYLLHgbqUGL7BPE/s16000/VAL_20230901.png" /></a></div><div style="text-align: justify;"><ul><li><b>Remove or increase the limit on soils</b></li></ul><div>Palia currently has a limit on how many soils you can buy and it's 9. Each soil has 9 tillable slots on them so you have 81 spaces in total to plant and harvest. Some crops take up more than 1 space. For example the apple tree seed can only be planted on a 3x3 space, so one whole soil and blueberry bushes require 2x2. We have a lot of space to work with and you can even expand to multiple farm lands but why is this restriction even in the game? In mid to late game you feel very limited by what you can do on your farm which brings me to next item on my wishlist: </div><div><ul><li><b>Remove or increase the gold cap</b></li></ul></div><div>Gold cap is only 300k. Considering that the most expensive item is 100k and you need 300k to unlock the gazebo, this cap should either be removed or increased. 300k is too low for a game where everything is insanely expensive and there is so much to spend on.</div><div><ul><li><b>Remove or increase the limit on crafters</b></li></ul><div>You can increase your crafting license which allows you to place more crafters on your farm but the overall limit is only 30 (I'm currently at 21). There are a lot of different crafters and these all have long timers on them. Unlike in Stardew you can't just simply sleep in bed to fastforward time. All the timers on crafters are in real time. It takes around 45 minutes to turn tomatoes into tomato seeds, it takes around 30 minutes to turn them into jam. Every item has different timers, some ores can be made into bars in 3 minutes whereas it takes 4 hours for others. And one crafter only has one slot to process items. Naturally you feel the need to add multiple crafters. I currently have 8 seed makers and they aren't enough to keep up with the demand from my tomato harvests. Same with preserve jars to make jams or worm farms for bait and fertiliser. I have a huge surplus of tomatoes simply waiting their turn to be processed and keep growing in numbers.</div></div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLdYjF9DoZOyIZ7ttuQk8tp400QQFlvwTDMu2yydCEkS_6kMfBghfFhYi7ASyCaD4iCRo1Ht6XL3eshudH9lypjXA0YhZT0s8bcDIaR8PiyeQwAuzCEgZPcJLfoQcStSJ1arrEky17QDuLtpWey9wH5wCQKqdVQrCUCgP2KK7Mx7BSzmpCvwhqsYTXHE0/s1913/2.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1077" data-original-width="1913" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLdYjF9DoZOyIZ7ttuQk8tp400QQFlvwTDMu2yydCEkS_6kMfBghfFhYi7ASyCaD4iCRo1Ht6XL3eshudH9lypjXA0YhZT0s8bcDIaR8PiyeQwAuzCEgZPcJLfoQcStSJ1arrEky17QDuLtpWey9wH5wCQKqdVQrCUCgP2KK7Mx7BSzmpCvwhqsYTXHE0/s16000/2.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">General storage is very cluttered</td></tr></tbody></table><div><ul><li><b>Add tailoring as a skill</b></li></ul><div>We have many resources such as leather, silk and fabric. So far we can only craft furniture with them. The game really lacks clothing items. Once you build a wardrobe, you can access every single clothing and change into them whenever you want. There is a tailor NPC but you can't buy clothes from him with in-game money. He only sells clothes for the premium store where you need to spend real life money. Adding a tailoring skill will allow us to craft our own clothes, let us have access to more clothes and also add a lot more playability to the game. </div></div><div><ul><li><b>Indication to see if you've already given a gift to a villager</b></li></ul><div>This is pretty self explanatory. Social panel allows you to see what a villager wants as a gift for that specific week but that's about it. If you gift the weekly requested item, social panel shows a green tick on that item but you still can't see whether you gifted someone anything in that particular day. You need to go and talk to them and notice that the gifting option is greyed out. Currently this is the only way to know. Noone has time to go and physically talk to every single NPC in the game to see if they gifted them anything that day. </div></div><div><br /></div><div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI5O6OWZR9mgbimKGulSa32MqFK1wvfghh5euBIrppLrl-L5nAHdBreJQCp5e-TJxm6kg1eLaHPekR-i_k3iuvque7jYv3zXI--b_WXSp4tz3jUetelKO1lN6Dqw-HUWAF4MrIdtwsx8Ev88vxHzUifRgn8MX3pG0k3JFKFqcIjFLWkpxfi9RIshCnYzc/s1917/craft.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1071" data-original-width="1917" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI5O6OWZR9mgbimKGulSa32MqFK1wvfghh5euBIrppLrl-L5nAHdBreJQCp5e-TJxm6kg1eLaHPekR-i_k3iuvque7jYv3zXI--b_WXSp4tz3jUetelKO1lN6Dqw-HUWAF4MrIdtwsx8Ev88vxHzUifRgn8MX3pG0k3JFKFqcIjFLWkpxfi9RIshCnYzc/s16000/craft.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Bulk crafting will help simplify crafting</i></td></tr></tbody></table></div><div><ul><li><b>Remove inconsistencies between in-game time and real time</b></li></ul><div>You can give one gift per real life day however you can talk to every villager for friendship boost every single in-game day which is one hour in real time. So you can potentially talk to a villager a whopping 24 times per real life day to get friendship. I believe we should only be able to talk to villagers once every real day. Village weekly requests are for that week in real time and it resets on Monday. In Zeki's general store, you get a free lucky coin for shopping from him every week. I still don't know if this is real life week or in-game week but it feels like in-game week cause I got them more frequently than I'd have if it was real life week. (Edit, it's a week in game time). It all feels very confusing.</div></div><div><ul><li><b>Villagers should have birthdays</b></li></ul><div>Pretty self explanatory. Villagers right now don't have birthdays and the game doesn't have a calendar. But events are planned so a calendar will probably be added in the future. With that feature added to the game I'm hoping that the villagers will also get birthdays. Gifting on birthdays should give more friendship boost than gifting on a regular day.</div></div><div><br /></div><div>For the time being this is all I've got on my mind. I didn't add events since they are already planned. I will update this post if I come up with more ideas.</div><div><ul><li><b>Different weather</b></li></ul><div>We really should have different weather in the game. I'd like to see some rain. In rainy days we won't have to water the crops too.</div></div><div><ul><li><b>Allow us to sell furniture</b></li></ul><div>It's hard to believe that we can't sell any of the furniture that we craft. </div></div><div><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVBeU_UN7PiyvKgJt-oVMAJ0Ng500M1Y0lzcDM4aWHUi-HpiZulIW2TvKR89YCBCDFZlqcmGG6qX3RhxBURLzd0bQCLyOVQf4MOtOXZMi1JRMK6WdNNNHzqTMULc4JsG0BOTLHuX1PGW495Fp9JWj-17DMtmukZeH2AwgJDI8uiy6icRcH3izixmJpiIQ/s1280/VAL_20230826_20.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVBeU_UN7PiyvKgJt-oVMAJ0Ng500M1Y0lzcDM4aWHUi-HpiZulIW2TvKR89YCBCDFZlqcmGG6qX3RhxBURLzd0bQCLyOVQf4MOtOXZMi1JRMK6WdNNNHzqTMULc4JsG0BOTLHuX1PGW495Fp9JWj-17DMtmukZeH2AwgJDI8uiy6icRcH3izixmJpiIQ/s16000/VAL_20230826_20.png" /></a></div><div><ul><li><b>Allow us to interact with furniture</b></li></ul><div>We can't sit in a chair/couch we crafted or lie in a bed. We should be able to interact with our furniture.</div></div><div><ul><li><b>Fast travel improvements and mounts</b></li></ul><div>Fast travel works in a way that requires you to walk to a stables and then click on the stables you want to fast travel to. All the fast travel locations are already available from the start without you having to discover them. We should be able to fast travel wherever we are on the map without having to run to a nearby stables and fast travel shouldn't be in a menu, it should be on the map. Especially when you ar new at the game and you don't know the names of the zones you will have no idea where you are fast travelling to since it's just text. We should be able to open the map and click on a fast travel point we want to travel to. Having mounts would also really help with navigation. Especially when a bunch of people are waiting for you to come to a flow tree or a palium node.</div></div><div><ul><li><b>Raising animals</b></li></ul><div>I'd like to be able to purchase and care for animals. Right now in the game you can only buy eggs, milk, and butter from the general store. We should be able to obtain these with the animals we raise ourselves. There could be new crafting stations to further process these to make own cheese, butter etc.</div></div><div><ul><li><b>Make the launcher not shut down when you exit the game</b></li></ul>When you exit the game the launcher completely shuts down, making you reopen the launcher and re-enter your password while server hopping.<br /><ul><li><b>Make the launcher remember our passwords</b></li></ul>It's quite annoying having to enter our password every single time when we wanna open the game.<br /><ul><li><b>Chat shouldn't disappear only 3-4 seconds after someone types on it</b></li></ul>When someone types something in chat, everything disappears only after 3-4 seconds. Current system makes it very difficult to follow directions from people who are reporting the locations of rare resources. You need to hit enter to open chat and then see the texts. </div><div><ul><li><b>Half of the UI shouldn't disappear when fishing</b></li></ul>When fishing half of the UI stays while the other half disappear. The UI should remain. This is important because we should be able to see what time it is while fishing since some fish only appear during specific hours.</div><div><br /></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDR-fsI4eHTKsgGXO0NqKu4Yt3QW_6EjWyKwPiscNsriMNsK2HHC8N_y5NiolvFH6BFWD2ow6m8UEimFkCKnphHIGmVP08bm2tinHZEqPtBrDMLA8_CRzvJBzmaG7Lixp6QQK47LaCbD3yGLhZ_SRndCTxR5MOOAykW-l1BGwF_rA6859EzHmia4HN73Q/s1919/ravenwood.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1073" data-original-width="1919" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDR-fsI4eHTKsgGXO0NqKu4Yt3QW_6EjWyKwPiscNsriMNsK2HHC8N_y5NiolvFH6BFWD2ow6m8UEimFkCKnphHIGmVP08bm2tinHZEqPtBrDMLA8_CRzvJBzmaG7Lixp6QQK47LaCbD3yGLhZ_SRndCTxR5MOOAykW-l1BGwF_rA6859EzHmia4HN73Q/s16000/ravenwood.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>I have more Ravenwood set furniture in the middle of the list but some discovered ones appeared at the end of the crafting menu.</i></td></tr></tbody></table><div><ul><li><b>Allow us to sort the order in our storage the way we want</b></li></ul><div>General storage has alphabetical order. I quite dislike this. I want to order my items by type. For example I want my crops to stay together. I don't want a non-crop item appearing between my crops just cause of alphabetical order. There should be sorting options so if anyone wants alphabetical they can do so and if someone like me wants to sort by type, I should be able to.</div><div><br /></div>The order of items get very complicated when it comes to the crafting menu. When you craft a furniture from a specific set, you discover a new furniture from that set. The newly discovered furniture are either on the bottom of the crafting menu or they appear where they should; in their own sets. So for example if you make a Ravenwood dresser and discover Ravenwood mirror, the mirror might appear the end of the crafting menu instead of appearing in its own set. Right now half of my Ravenwood furniture is in the middle of the crafting list, half of them are at the bottom.</div><div><ul><li><b>Remove fertilizer stacking</b></li></ul>There are many types of fertilizer in the game: weed prevention, water retaining, quality, harvest boost, growth boost. You can all add these fertilizers on the same crop which is fine but my problem is that you can add multiple fertilizers of the same type on the same crop. You can add like 50 harvest boost fertilizer on the very same crop. It all stacks. This is so weird to me. Just make it so that we can only add one fertilizer from each type per crop. <br /><ul><li><b>More customisation, have a separate tab for shoes, more colours</b></li></ul><div>Currently shoes are tied to trousers/skirts. Shoes should have their own category. Clothes also seriously lack more colour options. Most of the presently available colours are quite ugly too. We need tons of new colour options.</div></div><div><ul><li><b>Allow us to cancel a process and destroy planted crops to free up soil</b></li></ul><div>Some processes such as making a gold bar can take up to 4 hours. Most processes take 40 minutes to an hour, some take 2 minutes, some take 7 minutes. In the case of longer processes, I'd like to be able to cancel it and process another item. Just today I wanted to cancel some of my ongoing pickled tomato processes to make apple jams instead but I had to wait for the pickled tomatoes to finish first.</div></div><div><br /></div><div>Crop layout is very important in Palia, every crop has their unique stats. Some crops provide water retention to nearby crops, some provide weed prevention, some provide growth boost. There is even a whole website dedicated to <a href="https://palia-garden-planner.vercel.app/">garden planning</a>. Some crops can take a long time to finish harvest, for example the apple tree or the blueberry bush. Apple tree takes 12 ingame days to provide the first harvest and it can be harvested 5 times. Blueberry bush takes 9 ingame days to provide first harvest and can be harvested 4 times. Crops that can be harvested multiple times don't provide harvest every single day, instead it's every other day. So ıf you planted something incorrectly, you will need to wait for a lot of days in the case of multiple harvest crops like tomatoes, blueberries and apples since we can't destroy what we planted.</div></div></div><div><ul style="text-align: left;"><li><b>Allow us to move the position of the shipping bin</b></li></ul><div>I have no idea why we can't.</div></div><p></p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-21974647202646176652023-08-20T17:47:00.030+03:002023-09-03T22:15:19.554+03:00The Most Wholesome Aspect of Palia is the Community<p style="text-align: justify;">I've been addicted to playing the cozy MMO Palia, ever since it became available for open beta. Palia promotes cooperative gameplay. When there are multiple people fishing together, you get a buff that makes your fishing rod lose less durability. There are certain late game recipes that have so many stages of cooking that it's just better to do it as a group, there are even <a href="https://forsakenchronicles.blogspot.com/2023/08/my-first-ever-cake-party-in-palia.html" target="_blank"><span style="color: #2b00fe;">cake parties</span></a>. Resources are shared across everyone that taps them. For example if there is a mining ore, everyone who hits it once will share the loot. The loot won't be split. If you are trying to catch the same bug alongside other players, all those who attempt to catch the bug can also loot it once the bug is dazed. Coopeative gameplay is heavily encouraged.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja0dUTrqEd-u1itmkWM9173fVlvBapY_17W8fr2PBKCAQlDWQGLMqtW2SiMSrs3K3cdj295RePkw4KswXY_vhc8G0lvEVwB7WiEx73XpHzPNTbLHTWAxHCTia9zQITZzJwNBionHdsmmdulUffCHtVqUrDQj1fj-moxVBalBuba9r0enR5PST1fAikfZ8/s1280/VAL_20230901_1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEja0dUTrqEd-u1itmkWM9173fVlvBapY_17W8fr2PBKCAQlDWQGLMqtW2SiMSrs3K3cdj295RePkw4KswXY_vhc8G0lvEVwB7WiEx73XpHzPNTbLHTWAxHCTia9zQITZzJwNBionHdsmmdulUffCHtVqUrDQj1fj-moxVBalBuba9r0enR5PST1fAikfZ8/s16000/VAL_20230901_1.png" /></a></div><p style="text-align: justify;">There are two specific rare resources that are tricky to farm. One of them is the flow infused tree. To chop down this tree, multiple people are required cause the tree heals itself automatically after taking damage. The other one is the palium ore. Unlike the flow infused tree, palium ore doesn't require multiple people to mine. Anyone can just take it. </p><p style="text-align: justify;">In the case of the flow infused tree, you are forced to ask for help if you are playing solo, so one can easily understand why people report it. But for palium nodes, you can singlehandedly mine them. Yet people still inform each other about this resource and wait until everyone arrives at the location. Everyone taps the mining node one time and the palium ore is shared between multiple players.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjTpbQ9htOOKCoTImTYQFa-yww0J_qpn7CRCMdT8P-f7HJT4m73HaeLWR4kGiphelNfYO0tDBy-hiuqxPzOIuF_2X6VOQbc_zQiQPcHErVrefUw6zbB0j9t2v05K92A8HgNrdfi_4fiKmmd0uoNAujEEtF0SSBdy5xLaPh9Uxg7ggMFaUu-a-9mcP4QVY/s1280/VAL_20230826_14.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjTpbQ9htOOKCoTImTYQFa-yww0J_qpn7CRCMdT8P-f7HJT4m73HaeLWR4kGiphelNfYO0tDBy-hiuqxPzOIuF_2X6VOQbc_zQiQPcHErVrefUw6zbB0j9t2v05K92A8HgNrdfi_4fiKmmd0uoNAujEEtF0SSBdy5xLaPh9Uxg7ggMFaUu-a-9mcP4QVY/s16000/VAL_20230826_14.png" /></a></div><p style="text-align: justify;">People are actually patient enough to wait for a few minutes. There were times after I finally arrived at the location, I'd find 5-6 people waiting for me. I've had experiences when 7-8 people waited for around 8-10 minutes until everyone arrived. People even ask in chat if there is anyone else coming before taking the resource.</p><p style="text-align: justify;">This one time I was trying to find a flow infused tree but was struggling to do so. The player, who reported its location, used arrows to guide me towards it. I never imagined using arrows for this purpose so I started doing same tactic for others now. People are quite helpful and informative about describing the locations of these resources. If the first description isn't enough, you can ask them to specify it further and they often do so.</p><p style="text-align: justify;">Other people doing this for you also encourages you to do it for others. I always report when I see these rare resources, tap them once and wait for people to arrive. If anyone struggles to find the location, I do my best to be as detailed as possible to further inform others.</p><p style="text-align: justify;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrK_AU_Jp6iY7WITQtNn9ULUbwRdwe2vGEf-iHnBQ8YC-sFmdm4Ul1KTCHrOHithckccU2u-20dZjPQt2WKIDtaCFJJOpaoRxUaSyBvLwfNuFNt0fP5mcbzgLkW4XHnXikHygNeiOQfanKYOFypYvYK_8EQGrwDn2qQYthWDFtUHLOckvFLPMJyRGp8o/s1280/VAL_20230901_1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="720" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjbrK_AU_Jp6iY7WITQtNn9ULUbwRdwe2vGEf-iHnBQ8YC-sFmdm4Ul1KTCHrOHithckccU2u-20dZjPQt2WKIDtaCFJJOpaoRxUaSyBvLwfNuFNt0fP5mcbzgLkW4XHnXikHygNeiOQfanKYOFypYvYK_8EQGrwDn2qQYthWDFtUHLOckvFLPMJyRGp8o/s16000/VAL_20230901_1.png" /></a></div><p></p><p style="text-align: justify;">I've seen people do this for more common resources too. For example with an upgraded mine pick, you can loot a clay node in 2 hits. If I see someone also farming clay alongside me, I hit the node once, wait until the other player also hits it, and we both get loot. I also happened to witness 2 players informing each other of the location of a vampire crab, which is an uncommon bug, and catching it together. All this really warms my heart. It makes the game even more special and all the more joyful to play.</p><p style="text-align: justify;">Does this mean the opposite of these experiences don't exist? No it doesn't. Of course there are those who play solo exclusively and don't want to wait around for others. There are instances where I personally witnessed people taking a rare resource without reporting it. That definitely happens too. Depending on your server, you can get insanely lucky or not so lucky. But the general consensus is that people try to be mindful of each other and share resources. If you end up in a server where people are coopeative, prepare for the game to become as wholesome as a game can be.</p><p style="text-align: justify;">I still would rather have instanced resources. Sometimes a person doesn't want to wait for 10 minutes per palium ore or flow tree. Or they simply don't feel like socialising that day. People should be free to farm their resources at a pace they pick for themselves without putting anyone else in a disadvantage. Also if someone takes a resource without reporting they can get called out and be shamed in the server chat too. I've seen many examples of people getting frustrated because someone didn't wait and I can understand it but I can also understand the opposite point of view. Considering that this adds minimal socialisation, Palia developers might not be willing to change it.</p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-13543338017074361812023-08-18T17:48:00.004+03:002023-09-03T01:29:53.588+03:00I Became Addicted to Cozy Games<p style="text-align: justify;">Since forever I've been basically obsessed with stealth and RTS games. Especially in the case of stealth games, I'd specifically make the game even more hardcore and much harder on myself than they normally are with self imposed challenges. But after going through some very tough real life situations and life becoming more and more stressful, I started finding myself hiding behind cozy and heart-warming games to forget about my problems for a short period of time.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9oyRX3f0jy9LwwVwJb-KkKCSaxrhFIZckb__cLgbC65B4db8HWZSO1JcPYC4d4OZoYQZ7kO5OcBmtjOaN5wWzGTmX8I18Jf2ToMYmDJUy5QLmDhCD9u6cuE0VSxr1TELd6mb9quVJWY0I0KXUNRj53lzdFO30YNkeuUA265BHSQ5P8qoluyQcsUlyJHc/s1920/20230818172418_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9oyRX3f0jy9LwwVwJb-KkKCSaxrhFIZckb__cLgbC65B4db8HWZSO1JcPYC4d4OZoYQZ7kO5OcBmtjOaN5wWzGTmX8I18Jf2ToMYmDJUy5QLmDhCD9u6cuE0VSxr1TELd6mb9quVJWY0I0KXUNRj53lzdFO30YNkeuUA265BHSQ5P8qoluyQcsUlyJHc/s16000/20230818172418_1.jpg" /></a></div><p style="text-align: justify;"></p><p style="text-align: justify;">I think cozy games are becoming quite the trend around the world too. Very recently Steam held a cozy games week where casual games like life sims or farming sims were discounted. There is even a free-to-play cozy MMO being developed called Palia, which I also am currently addicted to. Dinkum, another cozy farming sim, became extremely popular only a few days after it became available as early access. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi-4R6eAoTdbcmpZ3P1AQtjd88A6GpNb3EHh6sWfQBGkbBTKSLpbDB6cxb1jTnl1paeYFtvtVxGGeU94uYZdcuvxXmLdwilZ6ynPj9hxc4a8cGpHgrqWRwenjeU7IHi4DYiXU_uGaNjL3yHTfnV5B8C4KsCrfp1LhAWdY3zs_HL5iErDUzWI6BOeULhb8/s1153/Palia.jpeg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="641" data-original-width="1153" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi-4R6eAoTdbcmpZ3P1AQtjd88A6GpNb3EHh6sWfQBGkbBTKSLpbDB6cxb1jTnl1paeYFtvtVxGGeU94uYZdcuvxXmLdwilZ6ynPj9hxc4a8cGpHgrqWRwenjeU7IHi4DYiXU_uGaNjL3yHTfnV5B8C4KsCrfp1LhAWdY3zs_HL5iErDUzWI6BOeULhb8/s16000/Palia.jpeg" /></a></div><p style="text-align: justify;">Animal Crossing, Stardew Valley, My Time at Portia, Palia, Story of Seasons, Hokko Life, Cozy Grove so on and on... There are some amazing selection of cozy games available for us to lose ourselves in. These games tend to be very easy to pick up as well. There are even variety streamers on Twitch or Tiktok that focus on streaming cozy games only. </p><p style="text-align: justify;">The more I spend time in these games, the less I seek out stealth or RTS games. I think I left them behind for good. I still miss them and catch live streams of such games but I lost the patience required to actively play them myself. Life is stressful enough as it is. I honestly can't tell if I'll get my stealth passion back. Until then I'm quite content with my selection of adorable casual games that simply make me feel good about myself.</p>Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-64810599936977186352020-07-04T17:54:00.002+03:002023-09-03T01:30:09.710+03:00The Unexpected Quest Demo Impressions<div style="text-align: justify;">
The Unexpected Quest is an upcoming strategy game inspired by the wonderful classics such as Warcraft 3 and The Settlers as per stated in its <a href="https://store.steampowered.com/app/1307670/The_Unexpected_Quest/" target="_blank">store page</a>. The influence of these games are also heavily reflected on the graphics. The game isn't released yet and there is not a set release date apart from "2020". Fortunately there is a demo available that allows you access to 3 missions.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAiSLmVHYmbUPNNjnzx9dlJnVCUYp7Of1hmFVfM68UbQls6ESshsg9i95T7fpnvbw23l3uEn49ICRju7_SXt3k9xLgElCC7zOKxkOqnWtQyKoExVNlZ_45WqLAyx-2mPPlHPQRzCpXl3Zd9m9x9XJ5h7LdvYT4WU1tqsSXz3Sb2EFeZXbZTRdqXCIPnmw/s1652/Untitled.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="924" data-original-width="1652" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAiSLmVHYmbUPNNjnzx9dlJnVCUYp7Of1hmFVfM68UbQls6ESshsg9i95T7fpnvbw23l3uEn49ICRju7_SXt3k9xLgElCC7zOKxkOqnWtQyKoExVNlZ_45WqLAyx-2mPPlHPQRzCpXl3Zd9m9x9XJ5h7LdvYT4WU1tqsSXz3Sb2EFeZXbZTRdqXCIPnmw/s16000/Untitled.png" /></a></div><br /><div style="text-align: justify;">The first two missions are on a locked small map where you can't even move the camera since they take place on a small location to teach you the basics. I completed these two missions fairly quickly in about 2-5 minutes each. Then came the 4th mission (3rd mission is not available in the demo). I actually spent 55 minutes on mission 4. This mission is a great indicator of what this game is capable of. It introduces you to pretty much all the mechanics and features provided more are not added in future missions. It takes place in a fairly medium sized map and there are many things to do. If only one mission is like that, I think I can predict that this game will have amazing content. </div><div style="text-align: justify;"><br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqR1ksc1tBqvftoQWV_IljxP53JhzOQOjUOELh8xWchZEnnx0VQNupPfJY7Z-bkEp4U6PA__on7cv2ANSXkSjS-y0_Iol3g3w9fyoCAHD8xRvbO5Ljokk78oTkIT0aiimF9YgqXVwdlAk/s1600/20200704133926_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqR1ksc1tBqvftoQWV_IljxP53JhzOQOjUOELh8xWchZEnnx0VQNupPfJY7Z-bkEp4U6PA__on7cv2ANSXkSjS-y0_Iol3g3w9fyoCAHD8xRvbO5Ljokk78oTkIT0aiimF9YgqXVwdlAk/s16000/20200704133926_1.jpg" /></a></div>
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I was pleasantly surprised when I started playing the game because for some reason I initially thought it was gonna be your typical RTS. I was prepared to put my moderate APM skills to use and ready to memorise hotkeys for optimal play. Then I saw the game play as a time/resource management WITHOUT the time restrictions, which I absolutely appreciated. I only ever played some Hercules games and Incredible Dracula in this genre but I know it's heavily populated.</div>
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While it may be a populated genre and the experience I've got may be limited, there is absolutely no depth to the games I played. The only complexity comes from having to figure out the most optimal way to finish a mission before you run out of time to get the highest points. However this is NOT the case in The Unexpected Quest since it boasts deep and complex mechanics we can see in actual RTS or even RPG games. Side quests, quest rewards, crafting system, training units, unit levels, weapon/equipment levels, upgrades, inventory management, storage chests, spells, potions, buffs, buildings, population cap... I've never seen such mechanics in this genre before. There is so much potential with all these existing features. </div><div style="text-align: justify;"><br /></div>
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Different building types will give the player access to different types of units. There are different types of enemies on the map which require to be killed by a specific unit. For example you need a swordsmen to kill a spider. You can't send an archer or a mage for that. You can even train clerics to heal your units or craft potions after looting herbs that respawn frequently around the map.</div>
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I don't wanna get into too many details about the gameplay since I'd love to leave that to the actual review when the game is released. I'll definitely be buying it and already plan on a more detailed review. For now suffice it to say that it has a very simple core gameplay, that we can see in resource management games such as the Hercules series, but with MANY extra mechanics that definitely up the complexity and make the game feel like such a breath of fresh air. It might actually be the first game to offer all these in one package in this genre but don't take my word for it :P</div>
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For now I'm following the game to keep a close eye out for any updates about its development as well as its release date. I can't wait! :)</div>
Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-24406047564449480702020-07-04T00:11:00.004+03:002023-09-07T18:14:47.679+03:00Stonewall Penitentiary Review: Then There Were None Meets Saw<div style="text-align: justify;">
Stonewall Penitentiry is an excellent murder mystery game, that plays like your typical let's escape point and click puzzle game. It is developed by Storycentric Worlds and published by Unimatrix Productions.</div>
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We control a character called Will who wakes up in an abandoned prison for the criminally insane. He is locked in a cell with his hands tied. A female voice reaches out and Will must work together with this mysterious woman to escape from his cell. We soon find out that the two of us are definitely not alone and more victims were also kidnapped, put in the same prison and worked together just like us to escape from their own locked cells.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZEy-y9z25lf7MwPMmKRrD3GoXftuI6mkKzndQLTNN2ImTkJIg2pnIukVofnRdTEq8idMpzLRbbnv-rK4Jya2NspVntU8a8ZDweKJWzhLbliNQWF3l5jw0Tk6bOJqikCwD3lW7ewen2qr63JG7mmU1Chp3ksHSQtlbwhDjePyCqQjgjANv5phJz6XSsQI/s616/capsule_616x353.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="353" data-original-width="616" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZEy-y9z25lf7MwPMmKRrD3GoXftuI6mkKzndQLTNN2ImTkJIg2pnIukVofnRdTEq8idMpzLRbbnv-rK4Jya2NspVntU8a8ZDweKJWzhLbliNQWF3l5jw0Tk6bOJqikCwD3lW7ewen2qr63JG7mmU1Chp3ksHSQtlbwhDjePyCqQjgjANv5phJz6XSsQI/w640-h366/capsule_616x353.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div><div style="text-align: justify;">Shortly after meeting each other we learn why we are put in this prison, what we must to do survive and what would happen to us if we were to not carry out the instructions of our captor. There is only limited time to escape and every hour one of us has to die. The door will open when the clock hits a specific hour but who will make it out alive when that time comes? Our captor surely follows up on their word and bodies start dropping like flies shortly after. The killer is among us in the prison. Who is he or she among the 7 suspects including our character? Who can we trust? Can we even trust ourselves?</div><div style="text-align: justify;">
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This whole theme is a constant and most welcome reminder of the many Saw movies I enjoyed watching as well as the awesome concept of Agatha Christie's masterpiece and my most favourite murder mystery novel of all time, Then There Were None.</div><div style="text-align: justify;"><br /></div>
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Stonewall Penitentiary doesn't have moon logic puzzles. There are clues and hints for every one of them. There are also just enough hints to determine who the killer is at the end without making it too obvious. Guessing the killer correctly will also reward you with an achievement called "Elementary" which is a nice little nod at Sherlock.</div>
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While I truly appreciate the game not having pixel hunting or moon logic puzzles, there is ample amount of backtracking. When you do a certain puzzle or trigger a specific event, something will happen in some room. For example an item you need to progress will be strategically placed there by the killer. Therefore I found myself constantly checking every room far more frequently than I should in my opinion just to avoid getting stuck. There could have been vague hints for this but maybe there were and I missed them. I also would have truly appreciated having the option to "read" journals or notes instead of trying to directly read characters' handwriting. Certain journals were hard for me to decipher due to their fonts.</div><div style="text-align: justify;"><br /></div>
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Speaking of missing hints or clues, the game has a point system. In order to get the perfect score which is 675, you need to have triggered every possible dialogue with every character, found every clue, discovered all secrets. My final score at the end was 634 so I missed 41 points worth of secrets. Who knows what I missed because sadly there is no guide for it either. I'm actually quite curious because the prison is filled with so many secrets giving the player a lot of insight about its background, management, guards, patients as well as the experiments and "treatments" that took place there. This horrifying prison becomes even grimmer than it was before with each of these revelations.</div><div style="text-align: justify;"><br /></div>
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Unfortunately there is only one save slot and it gets deleted after finishing the game. After a certain decision I proceeded with finishing the game. I backed up my save prior to making that decision because I wanted to choose the other option only to realise that I can't use that save file again. I didn't want to replay the whole game just for that decision near the end. I'll try to find a video for it but sadly there aren't many videos of this game. Shame too because the game is absolutely brilliant so more people should discover and play this awesome game.</div>
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If you like murder mystery "whodunit" type of stories and/or enjoy point and click let's escape puzzle games do yourself a favour and make sure to try this little gem out.</div>
Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-41156790424370006582020-06-29T19:02:00.002+03:002023-09-07T18:14:52.685+03:00Picklock Review - Minimalist Thief<div style="text-align: justify;">
I enjoyed this little indie stealth game called Picklock, developed and published by Deqaf Studio, and wanted to share my thoughts about it. </div>
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The game starts with our grumpy protagonist talking about being tired of honest work and wanting to earn a lot of money in a short time to retire for good. Our first job is to steal anything we can find in our neighbours' house which we know is empty since the residents are away. Our character knows where they hide a spare key so we can easily get in, steal everything we can without worrying about any potential threats and get out.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNcVSnaY3ABuSJfFchz_nz9zRNPIrxlV8po5pPLPOeBT4fJkW3sKGJefhsJSy_ji4syRM_d_B3J5u7MY0vOOXpHCSaG9I-v4LcAm-QI-sww82kJfu9aeTXXqrtwP85GqSmfFf8Hj60AW-U0HwrPBsuf40wByoRZrqtANDwUF_LhYV7CWCOlggqpY7OoN4/s1651/1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="923" data-original-width="1651" height="358" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNcVSnaY3ABuSJfFchz_nz9zRNPIrxlV8po5pPLPOeBT4fJkW3sKGJefhsJSy_ji4syRM_d_B3J5u7MY0vOOXpHCSaG9I-v4LcAm-QI-sww82kJfu9aeTXXqrtwP85GqSmfFf8Hj60AW-U0HwrPBsuf40wByoRZrqtANDwUF_LhYV7CWCOlggqpY7OoN4/w640-h358/1.png" width="640" /></a></div><div style="text-align: justify;"><br /></div>
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The aforementioned first mission plays as the tutorial of the game to teach you the basics of controls which can be a bit uncomfortable at first if you haven't played RTT games before. Sadly the controls can't be customised either so we are stuck with the controls the game gives us. I have ample experience in the RTT genre yet I really felt like I would have played the game more efficiently if I could switch middle and right mouse buttons.</div><div style="text-align: justify;"><br /></div>
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Left mouse button moves our character. WASD keys as well as the middle mouse button can move the camera while holding right mouse button will allow you to rotate the camera. I've grown accustomed to rotating the map with the middle mouse button so it took me a few missions to get used to the new controls. There is also your drone that highlights pretty much every info you need to know from doors to loot, paths the guards take or even how long they stand still when they take breaks from patrolling. </div>
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The game is quite simplistic but there is still a nice difficulty curve with every few mission introducing the player new mechanics. Sure, we start from a mission which is completely free for all with 0 threats but then we start dealing with locked doors and windows, security guards, patrols, alarms, police should we raise an alarm, cameras, hidden safes so on and on. If an alarm is raised you will have a few seconds before the police arrives; however, once the police arrives on scene they won't leave. There are a few missions that won't have the police even if you are seen but they are rather rare. </div><div style="text-align: justify;"><br /></div>
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It can be quite easy to get caught in this game. The guards have rather long viewcones but you can also get caught via a camera or by breaking into a door/window without disabling its alarm. In one mission I had to sneak into the bedroom and use a key I stole to open up the controls to access a hidden room. The room was hidden behind a bookcase in an office space where the resident frequently patrols around. If you open the bookcase and the resident sees it, he'll call the police immediately. This is a such a neat feature for such a minimalist game. There are wardrobes you can hide in; however, these are not frequent and only a few missions have them. Majority of the game we have to watch how the guards behave, plan our moves and carry out our strategy without the sense of security comes from hiding places.</div>
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Since we have to deal with new mechanics so often we also need to come to our mission location prepared. Our friend at the pawn shop will always know where we should hit next, what kind of security the area has and give us the required tools for us to deal with it. Breaking into safes, disabling cameras and alarms... We will always be fully equipped to deal with whatever the mission throws at us thanks to our friend at the pawn shop.</div>
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The missions are not long and they don't take place in large areas; although, later missions will surely get more complex. I should also mention that there are no checkpoints or saves during a mission. I personally despise such a decision but I found that I could still enjoy this game. I quit playing Serial Cleaner for example because it was starting to really bother me that there is no way to save our mission progress. Even an arcade stealth game such as Spy Chameleon had checkpoints on slightly longer missions :S Either way I didn't find myself constantly restarting the mission to retry again. The more complex missions usually took me 2-3 retries at the most while I could finish majority of the maps on my first go.</div><div style="text-align: justify;"><br /></div>
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Every mission will have a main item you need to steal to complete it as well as optional loot. For achievement hunters this becomes mandatory since every mission has an achievement to complete it the perfect way which requires you to steal every available item. There is even an achievement to steal every single toilet paper as well :)</div>
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This game is about stealing but you can actually use the money to buy things to give your character a more comfortable life. It is possible to renovate your home, buy cars or properties from abroad. These don't have any practical use but it's nice to be able to control how we use the money we keep stealing each mission.</div>
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There are a total of 13 missions but the game isn't long. I 100% completed the game with all achievements earned in 3.3 hours. So depending on your skill it's safe to assume the game could take between 2.5-5 hours to complete. I bought the game with a 30% discount and I believe it's totally worth it. I hope to see more games like this (but with checkpoints please!) so I support such indie developers who make them.</div>
Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-32577475871603449712019-09-26T14:41:00.004+03:002023-08-29T19:15:06.455+03:00Rest in Peace Varok Saurfang <3<div style="text-align: justify;">
I'm glad I never played this rubbish expansion. I'm sick of my beloved characters I grow up with being killed off just to move the plot and characters I used to like being turned into their murderers.
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Saurfang, the short but the most legendary and epic Orc line, has just ended. Rest in peace alongside your son and brother my dear Varok :'( In finally receiving the honourable warrior's death you sought after for such a long time, you unmasked the real bitch that Sylvanas is and how little she cares about The Horde and thus stopping a major civil war. Even her own followers were quite taken aback by her "The Horde is nothing" outburst and paid respects to our fallen hero. Not even surprised that he could fully utilise the twin blades of Shalamayne. I'm sure he was being watched over by Varian.</div>
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It's time for us to mourn. First Cairne, then Vol'jin, now Saurfang. Not to mention Grommash from Warcraft 3. We have almost noone left. Whoever comes next will die in 1-2 expansions most likely. I don't even see the point in keeping tabs anymore. "Let it be finished". I am sorry Saurfang but I don't have hope anymore. I'm just done.
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<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/8NRLuUnpGYg" width="560"></iframe></div>
Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com1tag:blogger.com,1999:blog-5500235541812532025.post-86774422383246436632019-07-27T00:01:00.004+03:002023-09-07T18:10:52.176+03:00Eastshade Review<div style="text-align: justify;">
Eastshade is a brilliant little indie game I got a chance to play recently and I enjoyed it so much that I decided to write my thoughts on it after a long silence.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinZ-smyTVRjav5GckqTBx0dNn1OmbU8n3gWzgYlq9azHpE4_S91kBpi5f6WtFKXyQmzk-hWXFORSX7Twk0OnZwuyi7UdkRo5IheUnjFOsjPL4_0CWjcATMxWlxlPjeToViy86tqebnyUxcSyU8p_vrocfZBX4YAi2G2GrhWjIiYueDeZxQoMcpG37924I/s616/capsule_616x353.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="353" data-original-width="616" height="367" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinZ-smyTVRjav5GckqTBx0dNn1OmbU8n3gWzgYlq9azHpE4_S91kBpi5f6WtFKXyQmzk-hWXFORSX7Twk0OnZwuyi7UdkRo5IheUnjFOsjPL4_0CWjcATMxWlxlPjeToViy86tqebnyUxcSyU8p_vrocfZBX4YAi2G2GrhWjIiYueDeZxQoMcpG37924I/w640-h367/capsule_616x353.jpg" width="640" /></a></div><div style="text-align: justify;"><br /></div>
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Eastshade is a relaxing adventure game about a painter who survived a shipwreck on the shores of a beautiful little town called Lyndow. Our protagonist is going to Eastshade not just to have a sense of adventure but to also paint his mother's most favourite locations per her request. While this is your main quest and everything is pretty much optional, in order to access some of these locations you will find yourself helping the natives, solving their problems, painting for them so on and on. But again majority of the quests are completely optional but it gives you a good sense of accomplishment to help the locals and forming a bond with them.</div>
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The developer, Eastshade Studios, also has a mini game called Leaving Lyndow which will give you a brief glance at this wonderful little port town. While Leaving Lyndow takes place in only a small part of Eastshade, Eastshade takes place on the entire Eastshade island with far more locations to discover and explore.</div>
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Leaving Lyndow is rather limited in gameplay. All you can do is walk around and talk to the few NPCs here and there. Eastshade takes it to a whole other level. As an aspiring painter we have our best friend easel with us but we also need to collect materials and craft canvases with them to be able to paint. Apart from this canvas there are many other items that can be crafted and some of them are necessary in order to access the locations we need to paint our mother's favourite locations.</div>
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Eastshade is heavily based on visuals, you are a painter after all. The game also has a big emphasis on tea culture. There are many different teas you can make or purchase in the game. Some of these teas actually do have a function such as allowing you to fast travel between areas you previously discovered. However majority of the teas are for visuals only, think of them as filters that exist on photo editing apps. They change the colours and add certain effects to your surroundings while the tea is active. You can drink water to remove the effects of a tea. While I love tea in real life, surprisingly this was something I didn't use a lot since I am not a fan of filters or any extra effects. I prefer pure natural colours.</div>
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I mentioned that the entire game is about a painter painting specific locations for his mother. So how do we paint really? In order to paint you need inspiration. To get inspiration you can read new books, discover new locations and sit in hot springs. Every time you paint, you lose a chunk of your inspiration. Technically there is an infinite source of inspiration as you also get it every time you hear an NPC sing or tell a story regardless of whether you did that before so don't be afraid of running out of inspiration for good. </div>
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The paint related quests are quite simple. Does the NPC want the picture of a tree? You can pick any tree you want. Is it a windmill? There are plenty, it doesn't matter which one. Certain paint contracts have very specific requirements like painting the interior of a very specific cave located in a very specific place or an owl but these are somewhat rare. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgATXbxY5wWvDGU1QqiF7MJpLHK_LW6pdnJ_AXJLkXDoc5AXkUGYOqhH78pkd6azRM6pjDChowStD0gsix-a1bmpJ2VtB-Xpo38o-SDTmcF5_9oCilpKF8SrznVN9NqJagcrQptRjswLCk/s1600/20190609185932_1.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgATXbxY5wWvDGU1QqiF7MJpLHK_LW6pdnJ_AXJLkXDoc5AXkUGYOqhH78pkd6azRM6pjDChowStD0gsix-a1bmpJ2VtB-Xpo38o-SDTmcF5_9oCilpKF8SrznVN9NqJagcrQptRjswLCk/s1600/20190609185932_1.jpg" /></a></div>
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Eastshade is a big island consisting of smaller islands. Some of these islands have a bridge you can cross to access but the others will need you to craft a raft or a boat to cross across streams or lakes since you can't swim. In order to find schematics for these you will need to do quests for the NPCs. Apart from mandatory equipment, you can also craft or purchase optional tools that will help you with your journey.</div>
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Speaking of optional tools you can purchase let's expand upon this a little bit. Especially the beautiful city Nava comes with a wide variety of selections. Coat should be your priority since it allows you to explore at night when it's too cold. After this I strongly suggest investing in a bike. Yes you need to get off it every single time you want to pick up an item or to save the game but it significantly boosts your speed and it is much faster than your sprint speed. You can also buy a zip line that will help you travel across rope lines around Eastshade. If you find yourself lacking in gallowstones, which is the currency, invest in a fishing line and start fishing! There really is so much to do in this game.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTYQkeTso3LyamXNKW7fjL3wwrA5sNGbSDPEJubRPnnWVsq3IWl8WNyWdOrfpokS6WfBynD19fu8DSxvOSvMypvjf-WgjDFmgC4ZqxGCpJVLSKce4_MLUooag9MNOpBgpl5Yd_ZDJ6eV8/s1600/20190609202442_1.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTYQkeTso3LyamXNKW7fjL3wwrA5sNGbSDPEJubRPnnWVsq3IWl8WNyWdOrfpokS6WfBynD19fu8DSxvOSvMypvjf-WgjDFmgC4ZqxGCpJVLSKce4_MLUooag9MNOpBgpl5Yd_ZDJ6eV8/s1600/20190609202442_1.jpg" /></a></div>
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Resources are basically infinite and most craftable material like flowers, feathers and sticks etc respawns after a few days so you can paint as much as you want without any worries. Certain craftable materials like fabric for an easel can be bought from a vendor with gallowstones. Gallowstones can be farmed infinitely so you can't run out of it for good either.</div>
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I truly loved this little gem but this doesn't mean I don't have my criticisms. One of the game design choices I don't agree with in Eastshade is that there is the element of cold at night. You have about 10 seconds of wandering around at night before you are automatically taken to the nearest inn where you can sleep to pass the time. </div>
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There are a few ways to battle the cold. First and foremost you need to buy a coat from the nearby city called Nava as soon as you can, but you will only get there somewhere mid game as you need to do a lot of quests to be granted access to the city. Another way is to buy Meadowspice Mead from the inn in Lyndow which gives you protection from the cold for a limited time. You can also craft a tent which then you can use to place on any appropriate location and rest inside even when you are out in the cold. You don't need to craft multiple tents, you can craft one, use it, then pack it up again to reuse later. Again fear not, cold doesn't actually kill you. You just spawn at the closest inn.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn0xX_YMsklsJPDYzLFlAikckcv_bqHWsBk4cYmEilwtaDicpS8lztqT0uQ9RCk9qeBqXaYjzJkOpiF0Jrxenyq2Q5qoiE8iNkEXhAvg0SDVp-_ZV79Lubf1urp52Xtr90YHhyphenhyphen0R4sun8/s1600/20190609192530_1.jpg"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn0xX_YMsklsJPDYzLFlAikckcv_bqHWsBk4cYmEilwtaDicpS8lztqT0uQ9RCk9qeBqXaYjzJkOpiF0Jrxenyq2Q5qoiE8iNkEXhAvg0SDVp-_ZV79Lubf1urp52Xtr90YHhyphenhyphen0R4sun8/s1600/20190609192530_1.jpg" /></a></div>
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One other criticism I've got is that the game only has one save slot. You have only one manual save and an auto save. There aren't choices in the game but it still would have been nice to have at least 3-4 manual save slots. A few bugs in the game made me panic about my save being corrupted but thankfully a restart of the game fixed the one specific very scary bug I ran into. I also wasn't happy with the map not disclosing my own location. You can only see the overall map and the locations you discovered that are available for fast travel. </div>
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To sum up Eastshade is a wonderfully crafted beautiful game about painting and drinking tea with many areas to explore, interesting locals to meet, fun quests to complete and to just take in the stunning sights around you and enjoy yourself. There is no death, no damage, no quest failures. It's pure heaven for someone who simply wants a joyful casual experience as a refuge from whatever you want to escape.</div>
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Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-2835163622912259012019-05-02T20:52:00.005+03:002023-09-02T04:45:39.970+03:00World of Dance Season 3 Divisional Finals Rant!<div style="text-align: justify;">
I am not gonna beat around the bush. World of Dance is making me angry so I wanted to create a rant post. I will not be talking about every single performance, this isn't a recap. My rant is specific towards favouritism shown by the judges, one judge in particular *coughs* Jennifer Lopez *coughs*.</div>
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This has been bothering me since Season 1. Les Twins won solely because they were J-Lo's favourites even though there were far better dancers; namely Eva Igo who should have been a clear winner, alongside honourable mentions Keone & Mari and Kinjaz, who all were way better than Les Twins. Upper Teams Divisional Finals in Season 3 made all my build-up resentment from Season 1 resurface in full force.</div><div style="text-align: justify;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1PTLBnDVHYfBKByHMtweLgZ_aZDAPjjuRZmuZwfFQ-ao5o3Y2jImfFoXsWwyB8SSDxhO-HB6q0LO9U7Y5CL4TvVKoRBI07xBHqZ-YehGlKJqLdNVsrMpRqRSMuvPS9vZC1tZzmp-VRY_Wew6yRm1xsM84LxA0jF9dqF2dQdv5T5kWfy1V9iNfHQKvy2U/s1600/Untitled%20copy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="733" data-original-width="1600" height="294" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1PTLBnDVHYfBKByHMtweLgZ_aZDAPjjuRZmuZwfFQ-ao5o3Y2jImfFoXsWwyB8SSDxhO-HB6q0LO9U7Y5CL4TvVKoRBI07xBHqZ-YehGlKJqLdNVsrMpRqRSMuvPS9vZC1tZzmp-VRY_Wew6yRm1xsM84LxA0jF9dqF2dQdv5T5kWfy1V9iNfHQKvy2U/w640-h294/Untitled%20copy.png" width="640" /></a></div>
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Let me get this out of the way. There is absolutely nothing wrong with a judge having a favourite. We all are human and it's completely normal for us to like something or someone more than the other and root for them. But when you are on a platform which asks you to be impartial and gives you the power to change someone's life, you need to use this power responsibly. If your favoritism is blinding you to the point of ignoring the flaws from your favourite and showing bias after bias while leaving everybody else aside, then yes there is a clear problem here.</div>
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I strongly believe that JLo is suffering greatly from this which is reflected very poorly in the competition. Once you figure out who she favours, competition stops becoming a competition because you know exactly who will win no matter what happens.</div>
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I'd like to share the two dance routines from The Upper Team Divisional Finals. I won't share the routine from The Heima because while I believe they were underscored, it was their weakest performance so far and it was correct for them not to continue to the World Finale.</div>
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Let's take a look at the performance from my personal favourites first: Piece by Piece by Unity LA. The performance received 100 points from Neyo & Derek and a disappointing 96 from JLo, which was quite negatively shocking particularly because she had absolutely nothing but extremely positive things to say about them while "seemingly" fighting back the tears. The piece also gave Neyo his first "goosies" which is of great significance since he mentioned previously that he has never seen anything on World of Dance stage that gave him goosies before. That is irrelevant here though because Neyo did give an appropriate score in accordance with his commentary after the performance.</div>
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<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/WyyYNmT1MwQ" width="560"></iframe><br /></div>
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You already know something is up when a judge can't point out a single flaw in a performance but still gives a quite low score. 96 is nothing but a joke after such high praise. This is further enhanced when the "favourites" come up, fall during a back flip (1:01 timestamp in their video below), don't even get critiqued on it and receive 100 from Neyo & Derek and a whopping 99 from JLo. They aren't even trying to hide the bias at this point.</div>
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Far better danced choreographies were sent home for far smaller mistakes in the past. At this stage in the competition, when you make such a vital mistake especially when your competitor performed their routine absolutely flawlessly, this shouldn't give you a 99.7 score and move you forward to the World Finale. This should send you home, period! Just like it did many other dancers before. I can't even believe that not a single judge commented on this fall. </div>
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Let's leave aside the jumps, tricks and stunts heavy choreographies done by The Kings on a supposedly "dance" competition, why is their mistake ignored? What makes them special that the judges can easily overlook something like that? Neyo always says something like "there is very little room for mistakes". I guess this was tiny on a microscopic level so let's not dwell on it. If you have two routines which you believe to be absolutely exceptional; you pick the one that was executed without any flaws, not the one where there was a mistake. If there were mistakes on both sides, go ahead and pick your favourite. No complaints there.</div>
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<iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/gRZ92jHl5v8" width="560"></iframe></div>
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I'm fully aware that I must sound like a hater. I am a hater of JLo, I can admit this. I have nothing against The Kings, I even consider them to be my 2nd favourites even though their awesome stunt work can easily outweigh the actual "dancing". I really enjoy their performances once they start mixing Hip-hop with Bollywood and yes my jaw drops when they do their stunts. I also raise the proverbial hat to the dancer who fell because he was such a professional in his recovery. <b><u>This rant is in no way directed at The Kings, it's directed at what I believe to be a heavily biased judging in this competition.</u></b></div>
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Bottom line: Once Jennifer Lopez decides on a favourite, they will win no matter what. Unity LA will most likely be the wild card and come back for the World Finals but even if they give the best, the most flawless and perfect routine the show has ever seen, The Kings will win. Either way, I hope I'll be blessed with another excellence from Unity LA if they are the wild card. </div>
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><i>Just a nod to Unity LA's Indestructible routine, which for me is the best routine I've ever seen on this show across all seasons</i></span></td></tr>
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It's just sad that those dancers (I mean every single one of them) have to deal with this bias. Provided they are the wild card I am sure that Unity LA won't hold back even if I believe that they know the game has been rigged all this time. Please make Lopez eat that 96!</div>
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Extra rant: What is it with some people asking stuff like "do you know how hard that is?", "you think you can do that yourself?", "are you jealous?" when they hear negative comments about their favourites? I totally understand the urge to defend whom you root for but is that how it should be done? These are all irrelevant questions but just in case someone who stumbles upon this post, decides to read all of it for some reason and ends up asking those very same things to me, I'll go ahead and answer them. </div>
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I can't even possibly imagine how hard those stunts are. But this isn't limited to the jumps and tricks because I also can't imagine how hard any of those genres of dance are. I wouldn't even be able to daydream myself doing the things they do, that's how ridiculous that notion would be. But you know what? Do you think JLo can do those stunts or Neyo? Or how about those fans who love to ask those questions, can they do them? Can YOU? Derek is the only true dancer in the judging panel which is why I value his critique the most. As for jealousy, hell I am jealous of ANYONE who can dance. I have mad respect for each and every individual in those competitions whether they may be my favourites or not.<br />
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All these reactions are totally meaningless and toxic. It's solely to bring the other person down rather than trying to understand their point of view.</div>
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End of rant... For now...<br />
<br />Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-72644352579986783662018-08-11T02:11:00.002+03:002023-08-29T19:17:20.743+03:00World of Warcraft Elegy and A Good War Thoughts<div style="text-align: justify;">
At first I thought these two novellas would be exclusive to Battle for Azeroth Collector's Edition. Therefore I was extremely happy to find out that they became digitally available completely for free on<a href="https://worldofwarcraft.com/en-us/news/22010729/a-tale-of-two-factions-elegy-and-a-good-war-now-available" target="_blank"> Blizzard's website</a>. Yes the Collector's Edition version of the novellas come in brilliantly designed books with exclusive artwork and illustrations. However I can't afford that edition so yay for free legit downloads! </div>
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Despite my passion for Warcraft lore, I am deeply upset that I won't be able to participate in this limited timed event, War of the Thorns aka The Burning of Teldrassil. I watched videos of the quests and cutscenes but I know it can never be the same as personally being a part of it. So these novellas provided me with some much needed context.</div>
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Elegy is written by Christie Golden and has around 88 pages depicting the Alliance side of the story. Whereas A Good War is written by Robert Brooks and has around 87 pages depicting the Horde side of the story. As a Horde player I wanted to be done with the Alliance side first and read the Horde side last so I'll start by sharing my thoughts about Elegy first.</div>
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<b>Elegy</b> focuses more on the emotional side of the war. We don't have any context as to why anything happens so we only follow the Alliance on the defensive trying to at first push away the Horde forces, whereas towards the end only to buy time for the civillians to be evacuated before the Horde reaches Darnassus. We read at length about the genocide and civillian deaths after Sylvanas orders the burning of Teldrassil and the desparate attemps of everyone from the Alliance to save as many civillian lives as they can to the point of most known heroes being ready to give their lives to achieve it. Meanwhile on the Horde side we are quite disconnected from everything that happens AFTER this order is given. </div>
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Therefore Elegy's last 20 pages or so were extremely hard for me to read and I will proudly admit that I almost shed some tears. Christie Golden did an excellent job of describing the horrors in gruesome and terrifying details. It is not an easy read and it'll be even harder if you are a dedicated Alliance player so brace yourselves. </div>
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<b>A Good War</b> focuses more on the tactical side of the battle. We gain a lot of insight into the twisted mind of Sylvanas and the brilliant strategic mind of The High Overlord Varok Saurfang. Therefore this novella gives the reader tons of context about this war; what the Horde wanted to achieve, what their end game/final goal was, how they wanted to achieve it and of course most importantly the reason behind the burning of Teldrassil.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMAUY9o1Gb7C6L7uWgiYR62IKHrmAIsBADREj41hLU7ZQuIo6d0tgDHqpHVzBLa8HQPdrKqZTJ0S20n0d3s6qElYkVfBNr-mcu4Bm_oU9NPH7zbywCdlhT5jWqgFSdwTiDJbQOWK6GnXQ/s1600/wow-battle-for-azeroth-novellas-free+-+Copy2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" data-original-height="790" data-original-width="624" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMAUY9o1Gb7C6L7uWgiYR62IKHrmAIsBADREj41hLU7ZQuIo6d0tgDHqpHVzBLa8HQPdrKqZTJ0S20n0d3s6qElYkVfBNr-mcu4Bm_oU9NPH7zbywCdlhT5jWqgFSdwTiDJbQOWK6GnXQ/s400/wow-battle-for-azeroth-novellas-free+-+Copy2.jpg" width="315" /></a>Sylvanas' foresights are jaw dropping since she has a special talent for thinking about things that noone wants to think about. What can be done to avoid a war between Alliance and Horde not in 5 years but in 50-100 years from now? A war that can end nations, destroy generations and make races go extinct because let's face it, both sides aren't aware of the true potential of Azerite yet and what kind of an impact it'll have on weaponry and warfare. Horde is rightfully worried that future Azerite weapons can spiral out of control and create chaos between the two factions dooming the future generations in an unending war that noone can win. This is still a reality even without the existence of Azerite weapons. </div>
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Therefore the other faction must be kept in check and controlled as much as possible in order to secure a better future for upcoming generations. War is inevitable and it will erupt in the future. The idea is to make it erupt now while both factions are still licking their wounds after defeating The Burning Legion before one faction gains enough advantage to wipe out the other. In simplest terms it's a war to ensure survival. </div>
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This foresight of Sylvanas, coupled with the magnificent strategic battle tactics and war experience of Saurfang, the Horde comes up with a brilliant plan that may have very well worked. Until Sylvanas ordered the burning of Teldrassil. But why did she do it? A Good War also explains it. Is it a valid reason? For her yes but for the entire Horde hell no... She is mad and I don't want her to be my Warchief. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHJfDYFTukTutoBr1dpFH-PW_eEte1aYhyQRJxq-WWfehCsWj0UMkBLKbuSpbFiOL5ZIDrC-hQiCdyHwj9ko7WTBTXVfv72nIGLe3h0EW_1bUm6Vl9kSTFNH4wu03VR7cuYA4DHJvWP6w/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="996" data-original-width="1600" height="398" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHJfDYFTukTutoBr1dpFH-PW_eEte1aYhyQRJxq-WWfehCsWj0UMkBLKbuSpbFiOL5ZIDrC-hQiCdyHwj9ko7WTBTXVfv72nIGLe3h0EW_1bUm6Vl9kSTFNH4wu03VR7cuYA4DHJvWP6w/s640/1.jpg" width="640" /></a></div>
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The initial plan was supposed to leave the Alliance broken and in conflict among themselves while trying to take advantage of the inexperience in leadership from Anduin. Take Darnassus and Teldrassil hostage, have the Night Elves pressure Anduin to help them get it back. Meanwhile have the highly emotional drama queen Genn Greymane pressure Anduin to save Gilneas before Darnassus, because why should anyone ever dare save another city before Greymane's Gilneas right? He is already a ticking bomb and attacked us in Stormheim while totally unprovoked. So let's use this to our advantage! Put Anduin in such an impossible spot that he simply has to piss off someone powerful. However what Sylvanas managed to achieve was the exact opposite. She made them unite against us even stronger.</div>
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I feel deep sympathy and sadness for Saurfang though. Because he made a choice to save Malfurion after dealing a shameful blow to him behind his back instead of claiming his dishonourable kill which prompted Sylvanas to push for more drastic measures. Thus we had to say goodbye to Teldrassil. Like everything Saurfang had to live with wasn't enough, in addition to his regrets and guilt over the atrocities he committed during the Bloodcurse, now he has a genocide on his conscience as well. The <a href="http://forsakenchronicles.blogspot.com/2018/08/world-of-warcraft-battle-for-azeroth.html" target="_blank">Old Soldier</a> cinematic made even more sense now than it already did before.</div>
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<u style="font-weight: bold;">As Saurfang says in the novella; "You have damned the Horde for a thousand generations. All of us. And for what? For what?" The answer is "nothing" my dear Saurfang. Absolutely nothing. So thank you Sylvanas, for nothing.</u></div>
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Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com1tag:blogger.com,1999:blog-5500235541812532025.post-55892721466477052982018-08-03T13:42:00.003+03:002023-08-29T19:17:25.640+03:00World of Warcraft: Battle for Azeroth - Varok Saurfang Cinematic <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5OvnwNN89RdPsOEo9syMgw3s50srDQrhd7GlND7wtwP7-Qw2zmlX-4B3yB9DOA_iVYDXywiJH-I_5cG1Y0fG4UFfQQHGwYJrQQL4jGHa4iCiHRoEHg8UfHBBFEpCGT5zJkzEqmui1Cyc/s1600/WoW-Battle-for-Azeroth-Saurfang-Old-Soldier-Cinematic-740x416.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="416" data-original-width="740" height="356" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5OvnwNN89RdPsOEo9syMgw3s50srDQrhd7GlND7wtwP7-Qw2zmlX-4B3yB9DOA_iVYDXywiJH-I_5cG1Y0fG4UFfQQHGwYJrQQL4jGHa4iCiHRoEHg8UfHBBFEpCGT5zJkzEqmui1Cyc/s640/WoW-Battle-for-Azeroth-Saurfang-Old-Soldier-Cinematic-740x416.jpg" width="640" /></a></div>
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As a devoted Horde player I started to question what I'm fighting for after watching <a href="https://www.youtube.com/watch?v=TVp7yLfnmrE" target="_blank">Warbringers: Sylvanas</a> cinematic. I can't grasp what has become of us and why we seem to be cursed with leader after leader who can't understand what it means to be Horde and why those who do, tend to die before they can accomplish anything substantial or abandon us.<br />
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I also feel like giving up, that there is nothing left to fight for except for an honourable death. At least not in this current Horde we are seeing right now.</div>
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Saurfang, one of my most beloved characters in the entire franchise, became the voice of my feelings in this video. I really needed this. The Horde needed this. Honourable and righteous Horde is not over, it's right around the corner! Or like the Horde Banner in the video it's right there behind the castle walls and awaits a new dawn in order to rise in its full glory. It has to be!<br />
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Otherwise what's really left of us?<br />
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Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com1tag:blogger.com,1999:blog-5500235541812532025.post-2309332491615463052017-11-05T19:13:00.001+03:002023-08-29T19:17:31.530+03:00World of Warcraft: Battle for Azeroth Announced - FOR THE HORDE!<div style="text-align: justify;">
World of Warcraft returns to the roots of the very first Warcraft game. I'm talking about Orcs vs Humans of course. Obviously there are more races involved in the conflict presently but the core idea remains the same. No more Legion (at least for now), enough with the dragons and damn the Lich King. No more. Just two factions battling it out. Just like in the old times (though the potential presence of an Old God should not be overlooked). </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwl7F8yazdqq7QIzDc6c8AQk_Bt7GLxCG26CId5Uv00EmsM5jk1_ZjccKwcc0329jdOCCFZtLZakV15f7nzAoNtNlK1mDOXoz1R4D7n4uEgNjazwqGaO_QqiTrSKSX_xa6sI-GkTfqGxY/s1600/world_of_warcraft_battle_for_azeroth_anduin_vs_sylvanas_key_art_logo-bddc43f2-7eb2-449c-b04c-8b7169c7e3e4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="394" data-original-width="700" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwl7F8yazdqq7QIzDc6c8AQk_Bt7GLxCG26CId5Uv00EmsM5jk1_ZjccKwcc0329jdOCCFZtLZakV15f7nzAoNtNlK1mDOXoz1R4D7n4uEgNjazwqGaO_QqiTrSKSX_xa6sI-GkTfqGxY/s640/world_of_warcraft_battle_for_azeroth_anduin_vs_sylvanas_key_art_logo-bddc43f2-7eb2-449c-b04c-8b7169c7e3e4.jpg" width="640" /></a></div>
World of Warcraft: Battle for Azeroth was announced with the very best cinematic I've watched to date. So many emotions running, so many hairs standing on end and let's not forget one legendary Saurfang :P You can watch the fantastic trailer below if for whatever reason you haven't seen it already.</div>
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<iframe allowfullscreen="" frameborder="0" gesture="media" height="480" src="https://www.youtube.com/embed/jSJr3dXZfcg" width="853"></iframe>
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It's clearly evident not only how much work but also how much love and respect were put into this trailer. It is designed in a way to appeal to the playerbase of both factions. I feel like the trailer took advantage of my Horde roots in such a way that I couldn't think of anything else on the day I watched it! Despite it being very late at the time I had this insane rush of energy, my blood was pumping at alarming speeds and yes there were anger and sadness too. I just wanted to kill! I wanted to kill in the name of Vol'jin. I wanted to kill for being blamed for things we never approved, for homes we were not welcomed to, for not being given a chance, for being seen as cunning monstrous outcasts. I just wanted to kill in the name of the Horde.<br />
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I'm positive that any Horde and Alliance player, who invested a lot of time, energy and emotion into the lore of Warcraft, was affected the same way (for different reasons) due to the genius direction the trailer has taken.<br />
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Before I end my post, I'd just like to salute my dear Saurfang who took a bunch of arrows like a boss and all it took was for Sylvanas to scream "FOR THE HORDE" for him to get up and keep fighting like nothing happened. Not to mention making Anduin fly in the air by simply breathing down on him whereas the entirety of the Alliance army needed a mass resurrection to stay in the fight :P I love it! I can't wait to call him my Warchief one day. BLIZZARD MAKE IT HAPPEN FOR ILLIDAN'S SAKE!!!!!<br />
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Shows the true power of these three very simple words: </div>
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<b><u>FOR THE HORDE!</u></b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL364rqTNt0LNWzEj5ineO3hax-qmtex9AImSAVzZmiUd-cPiT4X_kuNZEvm8dmP6Dq29tyJR1NbhJU_9w7RV_XVDtFj1jSLXsGIxsj1lVO3gLCEvDgBI6Nit2LTx7aw6tXEk53pf8kwI/s1600/Fight-for-the-horde-faction_logo_only.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="250" data-original-width="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL364rqTNt0LNWzEj5ineO3hax-qmtex9AImSAVzZmiUd-cPiT4X_kuNZEvm8dmP6Dq29tyJR1NbhJU_9w7RV_XVDtFj1jSLXsGIxsj1lVO3gLCEvDgBI6Nit2LTx7aw6tXEk53pf8kwI/s1600/Fight-for-the-horde-faction_logo_only.jpg" /></a></div>
Now excuse me while I cry in a corner because Illidan's end is nigh...<br />
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Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com1tag:blogger.com,1999:blog-5500235541812532025.post-23726997545804601852017-09-08T16:55:00.002+03:002023-09-07T18:11:06.376+03:00Shadow Tactics: Blades of the Shogun Review - My Game of the Year!<div style="text-align: justify;">
It is impossible to forget games like Commandos for those who played them. I was lucky to be a part of what I consider to be the golden age of gaming as a child and Commandos, however difficult it was, played a big part in that. I could never beat the series back then so I let myself grow as a gamer, and gain more experience before I decided to tackle them again. During my university years about 6-7 years ago I finally gathered up enough courage to try them again and this time finish them for good, which I did.
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK3vCM1DjuUuiGgaiAj_dtFbWbXgMhWLtAwur_Q6n1DikeazqjKJB1jJQQUanCij9prB65uxtgo2UzBMW9LAExjf2Vc_DaoRlkcxFoaVJqfvWJH57ur-9pWvJxqhuwHZHhxXLMXt8jSMM/s1600/shadow-tactics-3_Easy-Resize.com.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="576" data-original-width="1024" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK3vCM1DjuUuiGgaiAj_dtFbWbXgMhWLtAwur_Q6n1DikeazqjKJB1jJQQUanCij9prB65uxtgo2UzBMW9LAExjf2Vc_DaoRlkcxFoaVJqfvWJH57ur-9pWvJxqhuwHZHhxXLMXt8jSMM/s16000/shadow-tactics-3_Easy-Resize.com.jpg" /></a></div>
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Sadly this genre has been dead for quite a long time. What Commandos, Desperados and Robin Hood did, no other game could accomplish or even try to. Until now! Shadow Tactics managed to sweep me off my feet and bring me back to those moments. It is a top quality entry to a once-dead genre which brings along new features while maintaining the extremely nostalgic feel of the aforementioned titles.</div>
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Shadow Tactics is a tactical real time strategy game with a strong emphasis on stealth, developed by Mimimi Productions and published by Daedalic Entertainment. It takes place in feudal Japan and lets you take control of five characters with totally different backgrounds but sharing the common objective of uncovering the conspiracy against the Shogun. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicv5eOPvayAIT5Cld6GuU9ghHguPaxqKsvHcsP8OHf5ZNjnpElUkDmZF3YdsfHGycexLUIqmTzmqcNjXUiFvDIXY10p5EkRokVqxuNb0h5DkzGqIiZ1ag6BOvpVVHlc8UV8k745xUCFUo/s1600/20170828160205_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEicv5eOPvayAIT5Cld6GuU9ghHguPaxqKsvHcsP8OHf5ZNjnpElUkDmZF3YdsfHGycexLUIqmTzmqcNjXUiFvDIXY10p5EkRokVqxuNb0h5DkzGqIiZ1ag6BOvpVVHlc8UV8k745xUCFUo/s16000/20170828160205_1.jpg" /></a></div>
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Over the course of the game we will control five characters with different abilities to overcome the challenges the game throws at us. Let's first take a look at the type of enemies we will face so the detailed look at character abilities will make more sense.</div>
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<b><u>Guard</u></b>: A typical guard with light armour. They can be distracted, lured, killed or knocked out in one hit by all characters.</div>
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<b><u>Straw Hat</u></b>: These guards can not be lured and distraction abilities only catch their attention for a brief second. They can be killed or knocked out in one hit by all characters.</div>
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<b><u>Samurai</u></b>: A heavily armoured enemy type that can't be lured with character abilities but can be lured by leaving footsteps in snowy missions. Only Mugen can one shot these enemies with both his rifle and melee attack or Takuma can use his bomb. Any other character needs to stun the samurai first with their rifles and then finish the kill or knock out with their melee abilities.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkbXeJ3lOgP-ScTegzf-0LBGwy12ddjM7X89lR0wr-VBZnI5bi1ng_2ue1FDciIN6E2ywkhr7gnwMMwYFR6DKbKP7rjeHnSavWi9qM1TG-yCns0jZieksT7EHtNJWt6drFFJ3_BOFz9Pc/s1600/20170105130810_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkbXeJ3lOgP-ScTegzf-0LBGwy12ddjM7X89lR0wr-VBZnI5bi1ng_2ue1FDciIN6E2ywkhr7gnwMMwYFR6DKbKP7rjeHnSavWi9qM1TG-yCns0jZieksT7EHtNJWt6drFFJ3_BOFz9Pc/s16000/20170105130810_1.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Hayato using a rock to distract enemies</span></td></tr>
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Now let's take a look at the characters and what they can do to outwit these enemies.</div>
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<b><u>Hayato</u></b> can throw a rock to distract an enemy and utilise his shuriken to kill non-Samurai enemies from a distance. After killing an enemy with the shuriken, Hayato must run to that enemy to retrieve his shruiken back to reuse it. Hayato's melee kill ability can be switched to a non-lethal punch.</div>
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<b><u>Mugen</u> </b>is a heavily armoured samurai who can take down a group of non-Samurai enemies with a single ability and he is also the only character who can kill other samurai in melee combat. He can throw a bottle of sake to lure guards. Any guard who sees the sake bottle will be fixated on it, limiting their field of vision, which will allow you to easily maneuver around it to kill him immediately or wait until he reaches the bottle for some nice tactical ambushes. This bottle must be retrieved again in order to reuse. If a guard collects the bottle and you fail to kill him, this bottle will not be available until he is killed. Mugen can carry boulders that are available in certain missions which can be used to throw at enemies to kill them including samurai. This is considered an accidental kill so enemies will not raise an alarm or start a search. Mugen's melee kill ability (not group kill) can be switched to a non-lethal punch.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tEz3HjFMb54PVO4qyXsoIN_PQFUYiEhy3AKwsOREh6sE7vqYhj4Y1IwiE5NNH38h7FgJYmVEKMJBn9u1FF0canFMENO8wH7SlwTg-33URDwODmeudRerw2ECz0cHu1gsI4qggylHumQ/s1600/20170118124953_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2tEz3HjFMb54PVO4qyXsoIN_PQFUYiEhy3AKwsOREh6sE7vqYhj4Y1IwiE5NNH38h7FgJYmVEKMJBn9u1FF0canFMENO8wH7SlwTg-33URDwODmeudRerw2ECz0cHu1gsI4qggylHumQ/s16000/20170118124953_1.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Enemies will follow your footsteps in snowy missions</span></td></tr>
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<b style="text-decoration-line: underline;">Yuki</b>, who totally happens to be my favourite character, can arm a trap and use a flute to lure guards to carefully prepared ambushes or her traps. Once her trap is used, she must go to its location to retrieve it same as Hayato with his shruiken and Mugen with his sake bottle. Yuki's melee kill ability can be switched to a non-lethal punch.</div>
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<b><u>Aiko</u> </b>can throw dust at enemies to blind them, significantly decreasing the extent of their field of vision, she can also disguise herself to blend in with the enemy. Only a samurai can see through the disguise, other types of enemies can be distracted with the disguised Aiko by chatting them up while the rest of your group sneaks in. Aiko's melee kill ability can be switched to a non-lethal punch.</div>
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<b><u>Takuma</u> </b>is the sniper who can take out non-Samurai enemies in one hit from a distance. He has limited ammo but some ammo can be found in missions. He also has an adorable Tanuki (Japanese raccoon dog) companion called Kuma that can make noise to attract the attention of guards and lure them to ambushes or distract them. Takuma also has a powerful grenade ability that can kill every enemy, including samurai, within its effect range. However his grenade ability can only be used twice per mission. One grenade is lethal while the other one stuns the enemies. Takuma doesn't have a melee ability.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC5CaX0L7ONEkWJcOFH9LTQen1S6mHV9d8Ls_vhcktzL_H5WQA0EhLzRVGYd2TsNSwG-ENftyyGpSmcpemMMRer2QPFcIKkbFgCzkchHOmgviSN0SpwDFNrVO0KX5PCeWJKwBTHe225cs/s1600/20170105233328_1.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjC5CaX0L7ONEkWJcOFH9LTQen1S6mHV9d8Ls_vhcktzL_H5WQA0EhLzRVGYd2TsNSwG-ENftyyGpSmcpemMMRer2QPFcIKkbFgCzkchHOmgviSN0SpwDFNrVO0KX5PCeWJKwBTHe225cs/s16000/20170105233328_1.jpg" /></a></div>
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These characters don't only differ in their abilities but also how they utilise their environments. For example Mugen with his heavy armour and Takuma with his cane can't swim or grapple whereas mobile characters like Hayato, Yuki, Aiko can climb up vines, grapple up/down and swim. Mugen can sprint and carry two bodies at the same time while Hayato walks while carrying a body whereas Aiko and Yuki can remain crouched while carrying bodies to hiding spots. Takuma has trouble carrying himself so he obviously can't carry any bodies :D Takuma's cane also makes a noise while sprinting so in areas where the rest of the characters wouldn't really attract the attention of an enemy when they sprint, Takuma can if the enemy is within the range of the sound of his cane. All characters also have a rifle containing 2-3 ammo depending on mission (yes Takuma has two rifles :D) with the exception of Mugen who has a hand cannon with only 1 ammo which is powerful enough to take out a Samurai in one shot from a safe distance.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJzlusbqomxEyEMNadh8_3OoAkpJrIre-xn7vPFebxoAiLpT6IbBHiEYrsTVOGlQvCffDd6pKb_jKekH4deEvaDgZKyeZZwumbHQrxAdmzkQ3LLazdveyE2PLn7Ki1purqXkpe-AEbY6o/s1600/20170107150950_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJzlusbqomxEyEMNadh8_3OoAkpJrIre-xn7vPFebxoAiLpT6IbBHiEYrsTVOGlQvCffDd6pKb_jKekH4deEvaDgZKyeZZwumbHQrxAdmzkQ3LLazdveyE2PLn7Ki1purqXkpe-AEbY6o/s16000/20170107150950_1.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">At night enemies will have full vision around light sources</span></td></tr>
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Shadow Tactics hardly ever gets repetitive with all the creative playstyles you can use to progress and new challenges that come with each mission. One mission can take place in the morning, allowing guards an extended field of vision, one takes place at night when field of vision is significantly decreased but enemies start carrying torches. During night missions as long as you are next to a light source and within an enemy's field of vision even if you are crouching you will be seen because enemies will have immediate vision next to light sources as long as their field of vision covers it. If you extinguish torches enemies will take notice of it and rekindle it. Some missions take place in snowy weather which makes your characters leave footprints behind when they move. If used carefully, this can be a great way to lure enemies to ambushes or to make room for your group to sneak. Enemies that were non-lethally taken out will wake up after a short period of time and start a search and if you take down a patrol that reports to an enemy, that enemy will take notice of the missing patrol and will start a search which is something even AAA titles fail to do. Yes these enemies eventually forget about it and go back to their original positions after a failed search attempt but it's still awesome that they initiate a search for their friends and they can even look inside the bushes which you might use as a potential hiding spot. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeaBA-b9mPT1TyTqPOWSwTmRnfjOiAI0NzJVnLn8W_JiNNpAsEYn99FnDXuuw-TgFr5eaA4oWgIluCAVG5i1IfUdegyajUkZpJXE42Hm9kEsiqx7-REFM6BoEZqyi2egkz2b8B4XFieZY/s1600/20170902165104_1.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeaBA-b9mPT1TyTqPOWSwTmRnfjOiAI0NzJVnLn8W_JiNNpAsEYn99FnDXuuw-TgFr5eaA4oWgIluCAVG5i1IfUdegyajUkZpJXE42Hm9kEsiqx7-REFM6BoEZqyi2egkz2b8B4XFieZY/s16000/20170902165104_1.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">A semi-elaborate shadow mode example</span></td></tr>
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The game is in real time as I mentioned, so how are we supposed to handle like 4-5 guards at the same time who can all see each other? Through shadow mode of course. Shadow mode lets you queue one action per character to either use them all simultaneously which is quite handy for group kills or activate the queued actions one by one which I generally used to prolong the distraction process of a certain guard. For example you can use a disguised Aiko to distract a group of 3 guards, activate shadow mode to queue up melee kill one of them with Aiko while using 2 other characters to kill the remaining enemies and once the execution of shadow mode is over you end up killing 3 enemies in a matter of seconds. Provided you don't have Mugen of course because Mugen can group kill them with one ability :D</div>
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This shadow mode surely has its limitations. My main criticism is that it only allows you to queue one action per character. I would like to be able to also queue an action to carry the bodies to hiding spot as soon as the killing takes place. I feel like some parts of the game would have been much more practical if we could queue at least two actions per character. Shadow mode also does not pause the game or slow down time so all of the planning must be done in real time. </div>
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Each mission has 9 badges which ask you to play/finish the mission a certain way. This definitely boosts the already high replayability and can ask for some rather entertaining or creative tactics for you to utilise in order to be successful. Some of the badges are mutually exclusive so they will require multiple playthrough of the same mission. For example in one mission you will be asked to kill every enemy who carries torches while another badge for the same mission will require you not to kill any enemy that carries torches. There are some pretty interesting badges that will require different tactics like not using any disguises, not using any abilities of a particular character, not even selecting a particular character, not swimming, not using grapple/climbing on vines+stairs, not hiding in bushes, not killing anyone, killing 5 enemies with a single grenade, killing 5 enemies by dropping objects on them, killing 3 enemies with a single boulder, killing only when disguised etc etc. </div>
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">"Don't swim" badge in this mission will really complicate things</span></td></tr>
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Apart from these badges all missions share two common badges. Finishing the mission on hardcore, which is the highest difficulty, and finishing the mission under a set timer. I find Hardcore difficulty to be quite fair. On normal difficulty it takes a while for the enemies to detect you, you can even get away with killing an enemy within the furthers field of vision of another enemy if you time it correctly whereas on hardcore difficulty it means instant detection and alarm if they see you kill someone. Otherwise detection usually takes 2-3 seconds on hardcore difficulty so you have very little room for error. Speedrun on the other hand is quite brutal as the timers can be as short as 5 minutes extending up to 25 minutes depending on the mission. </div>
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It initially took me about 30 hours to finish the game and I had to spend about 60 more hours on the achievement to get all badges. Speedrunning this game is easily the most stressful and hardest things I've ever had to do in my gaming life. This is exactly why it felt extremely satisfying to get it done and I consider this completion to be my hardest, best and most satisfying one. A strongly recommended game!</div>
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Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com0tag:blogger.com,1999:blog-5500235541812532025.post-4315107140921999942017-06-09T12:59:00.001+03:002023-08-29T19:17:36.819+03:00"Here We Go Again" with Heroes of the Storm 2.0<div style="text-align: justify;">
I quit playing Heroes of the Storm about a year ago, right around the times when Greymane was released. He was still priced at 15.000 gold when I left and I never even got the chance to play him. So this should be around January 12, 2016.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXH9HrjtvdTZ8Y-AQ1IIA5E_l-yZTiAQib8UTtJxYh8lTXttrbACXlJRnX16Qbowxa0Rr_34HI-nCvxj-Jb7K9T8BtTrS6MjuCoNThA6Ssc7Z42cmHva-3lfFZJHlCHulBnLb3i6BgvQg/s1600/heroes-facebook-preview.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="630" data-original-width="1200" height="336" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXH9HrjtvdTZ8Y-AQ1IIA5E_l-yZTiAQib8UTtJxYh8lTXttrbACXlJRnX16Qbowxa0Rr_34HI-nCvxj-Jb7K9T8BtTrS6MjuCoNThA6Ssc7Z42cmHva-3lfFZJHlCHulBnLb3i6BgvQg/s640/heroes-facebook-preview.jpg" width="640" /></a></div>
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The release of Heroes of the Storm 2.0 and the pretty successful marketing campaign they followed to announce the release, I found myself playing this game again. Let's be honest here; it's really hard to say no to a "Get 20 heroes for free" promotion. I picked the assassin bundle. I don't like support, tanks or bruisers aren't what I crave and I already had about 90% of the specialists, which is my main role so I went with the assassin bundle as I was missing a lot of interesting heroes. From the list I was missing Alarak, Chromie, Falstad, Greymane, Gul'dan, Li-Ming, Lunara, Tracer, Valeera and Zul'jin. Whopping 10 heroes.</div>
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<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Assassin Mega Bundle</span><br />
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Of course coming back to the game after such a lengthy period of time, I was in awe when I saw all the new heroes that were released. After buying the mega bundle and looking at the list of heroes that weren't in the bundle, I almost went mad after seeing Ragnaros and Medivh and I immediately bought them with the gold I had already saved up from playing a little more than a year ago.</div>
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Once you click with a hero the enjoyment you can get out of the game is tremendous. I've had this with my beloved Abathur before so I already knew that feeling. As soon as I started playing Medivh, I started getting the same feeling again. I knew I had to master him. By mastering him I don't mean leveling him up to 15, as this is when Heroes of the Storm believes you have mastered a hero. I mean playing him to his fullest potential as far as my skill level goes, even if this happens post level 15. Well I did get him to 15 and while my performance is inconsistent (this is a general statement applies to every hero, sometimes I play insanely well, one game after that I might play a bit poorly), once I play him well, I play him really well by my own standards. So I consider him to be mastered alongside my Abathur whom I can safely say that I can play at a pro level. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyQjaMbCk-ic_kEEqBFb2wwuYcd2HxUmlyYkHZQTE5pXxlEifkgrEcOppQIfBR7aKTmc7dqf6QefldINtmMbCnbXUz_WgISVpNmQPnU4Iv8BcjFR18s5w6AQOnSisWQk0JlcSMfEPAZog/s1600/Screenshot2017-06-09+12_12_49.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyQjaMbCk-ic_kEEqBFb2wwuYcd2HxUmlyYkHZQTE5pXxlEifkgrEcOppQIfBR7aKTmc7dqf6QefldINtmMbCnbXUz_WgISVpNmQPnU4Iv8BcjFR18s5w6AQOnSisWQk0JlcSMfEPAZog/s640/Screenshot2017-06-09+12_12_49.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">Medivh quickly became one of my most favourite heroes alongside Abathur.</span></td></tr>
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After Medivh the other heroes I enjoyed a lot were Alarak, Greymane and Ragnaros. Surprisingly I really liked Auriel as well. This came as a surprise because I normally dislike support heroes with the exception of Tassadar and Tassadar is not even a healer. Auriel became the first legit healer hero I enjoyed playing. I liked Alarak the best among these heroes and I absolutely love the voice acting and his condescending lines. I already loved him in StarCraft so it was a pleasant surprise to see him in Heroes of the Storm. Sadly I am not that good with him, but I do land about 70-80% or so of my combos so I guess I'm doing a lot better than I did initially. Fingers crossed for an Alarak announcer in the future :) He is the only announcer I'd even consider using instead of Abathur announcer.</div>
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With 2.0 came a lot of new features. My favourites include the addition of loot chests and reduction of hero experience required to level up. With loot chests basically the entire game became free. I unlocked skins for heroes I don't even own or played before. When Auriel became free this week, I already had a legendary skin ready for her :D Hero experience required to level up in higher levels were too much pre 2.0. I remember farming for 2 million or so experience to get to level 10 from level 9. Now it's around 1.200k experience required to reach much higher levels than 10. I absolutely love this change.</div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr__UCFlMR2-AB3htFLVei4uiaLSxZ9DvMC3hmiva5a_tMO5AxNaJZ1W1cSfuNoxMo6nHMmsm5MKVrrhRMC2Kq_KmP8yqByfxBkmjTKHJE_86aCP1NP4IYtdegf5Cg-C1OuSQy-dCZNyo/s1600/Screenshot2017-06-07+01_10_07.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgr__UCFlMR2-AB3htFLVei4uiaLSxZ9DvMC3hmiva5a_tMO5AxNaJZ1W1cSfuNoxMo6nHMmsm5MKVrrhRMC2Kq_KmP8yqByfxBkmjTKHJE_86aCP1NP4IYtdegf5Cg-C1OuSQy-dCZNyo/s640/Screenshot2017-06-07+01_10_07.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;">I didn't expect to enjoy Auriel.</span></td></tr>
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That being said, I can't understand the removal of master skins. I get that players had a dilemma once they reached level 10 and they could either buy a hero or a master skin but this didn't call for the removal of master skins altogether. Master Skins could have been unlocked after reaching a certain level with that hero for free. Additional tints could be unlocked once you level up even further. Right now there is no indication of how much time a person has spent on a certain hero (unless checked on their profile, excluding master hero portraits) but master skins used to do this. I also hate the idea of map rotation. We have so many wonderful maps and that's one of the best things about Heroes of the Storm. Why limit that to 6 maps? I won't be discussing map rotation at length because with Malthael patch map rotation will be removed from AI, QM and Unranked game modes while still existing for Hero League and Team League modes. </div>
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Speaking of Malthael, I'm chuffed to bits that he is the next hero. I really want the Angiris Council to be in Heroes of the Storm and of course I want all the Greater Evils and definitely Duriel as well. We desperately need angels to be able to fly as an option for mounting though. I understand that people might want to show off Malthael's Phantom on Malthael and Tyrael's Charger on Tyrael but I'd prefer my angels to utilise their wings as intended, for flying :D I also find it funny that The Angel of Death himself has to go to graveyard every time he dies while Leoric lingers around :P</div>
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I am really glad to be back into the game and I'm enjoying myself even more thanks to the presence of my wonderfully entertaining co-op partner.</div>
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<br />Merve Maraşhttp://www.blogger.com/profile/10233040301806676513noreply@blogger.com1